April 21, 2023

DMPC Brickwalls Game So Bad Even the BBEG Gets Tired Of Waiting [RPG Horror Story]

DMPC Brickwalls Game So Bad Even the BBEG Gets Tired Of Waiting [RPG Horror Story]

[#106] Another Horror Story episode with Jason and Josey. This week, the tale of a petulant DM for whom it was her way or the highway.
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[#106] Another Horror Story episode with Jason and Josey. This week, the tale of a petulant DM for whom it was her way or the highway.New episodes every Friday now with video!
Check out our other episodes!
And the youtube, too!

Hosted by Jason Portizo and Josey Diaz
Produced and Edited by Jason Portizo

Curmudgeons and Dragons is a JTP Audio production
WEBVTT

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Sometimes everything goes according to plan,
Sometimes they go horribly. Join us while

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we tell tales of games gone wrong. This is Curmudgeons and Dragons RPG horror

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Stonies the Low Adventurers. Welcome to
Camudgeons and Dragons. My name is Jason

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Portizo. Today I'm joined by Miss
Josie Diaz. Well. Hello, dear,

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Oh, hello again, Josie.
Yeah, it's like I never left.

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It's almost like you never left.
It's almost like you've been here the

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whole time. I have been here
the whole time, even when you don't

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see me again. I think I've
said this before. I'm always there.

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You're always annoying. Yeah, I
think I feel like I've said that before

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too. I think you'll say something
and in the back of your mind you

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hear my little stupid voice whispering the
most obnoxious thing you can think of at

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that moment, pretty much, and
then whoever is a crossroom, you just

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see your whole faceball and like,
what my I you know how some people

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have a conscience that's like a little
voice. Mine is not a conscience.

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It's just an annoyance and its name
is Josie. Yeah, it's ye.

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They'll just see me randomly get sad
all of a sudden, They'll be like,

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oh, I guess that's how depression
works. Just Josie, I am

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the cure to depression. Sure,
we'll go with that. It's I said

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to depression, not to agitation.
Okay, fine, well this see trick

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got weird. Let's get to a
story. Oh okay, all right,

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fine, all right today story is
from steel Geek two. The sequel way

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better than Steel Geek one. Steel
Geek one was like phoning it in Steek

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Steegie three though, got like way
off the rails and they started like you

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have to have that happy medium.
Steel Geek two, as soon as you

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throw in like like full CG guy
characters, you know the franchise is over.

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But just reviving dead characters with no
explanation peak. Steel Geek number two,

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All right, this is DMPC shoots
down every idea PC's had for invading

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a castle. Turns out Bbeg was
apparently a moron. Okay, Yeah,

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I love when we had titles that
are almost as well as a story,

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even invites us into our campaign,
gives us grief about character design, waste

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a session and a half of planning
by having her a dmpc veto every idea

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and then ends the game. What
a story, right, So here's a

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little campaign. The wife and I
joined about twenty years ago, so we're

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going back. We were invited by
a friend of a friend we all knew

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through gaming to join her homebrew rules
in World. Now now I hear you.

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I hear specifically Jim cringing. Yes, now, now I hear you

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cringing. But honestly, the rules
were good. It was a point based

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system. They had good flexibility and
decent balance, and after reading them,

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I was impressed. So we found
out that every other player went with they

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cast her slash Marshall mix of points. So I went pure Marshall and the

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wife went pure Castor. We go
for character making and she promptly choose us

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out for being disrespectful and late.
WTF two question marks? Oh, she

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had forgotten about daylight savings. She
was an hour off. Okay, nothing

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to do with the game, but
it's just it does set a character precedent.

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Just immediately put off. I'm immediately, I'm already annoyed. Be like,

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okay, fine, guess what I'm
gonna do to you. It was

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an ongoing game that we came into. Now there's going to be a time

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where like saying this as twenty years
ago talking about daily savings time to be

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like, wow, that was that
was a long time ago. They were

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doing Daly savings time. Because I
think we're stopping that next year. Well,

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I'm desperate for them to stop doing
it to me. Yeah, listen,

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it's nice down now. So it
was an ongoing game that we came

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into. First session, we find
we are hunting the Bbeg's minions to find

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his hidden castle. Okay, standard
stuff. We smoked the minions, find

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out the hiding place and that ends
the session. She has a DMPC,

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but that was because they only have
three other players before us. Okay,

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I guess, and I think that
is okay. Yeah, if you need

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to balance it out with I mean
there are cast Or Marshall Mays. So

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the DM also wants to participate in
party shenanigans. They don't just want to

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counteract. I'm not I'm not against
dmpcs, Okay, just double checking,

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just making sure second session were in. We polish off patrols of minions and

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find the castle. We are now
a halfway through the session. We start

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planning. How six people can get
past a small army, enter the castle,

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find the Big Bad and his lts
or is that much as be lieutenants

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on them? Probably yeah, or
lieutenants if you're British. I'm not okay.

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I put the listeners, fuck you, find the Big Bad and his

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lieutenants and smoked them all every idea
we have. Her DMPC has a counter

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argument. Session ends queue. The
between time get a call from her telling

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us that the other players aren't happy
we are more powerful than they are.

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We're not. She started at us
with the lower points, but we specialized

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and they generalized, so she tells
us not to spend any more points in

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our specializations. Whatever that's your problem, madam, right, it sounds like

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it's not as balanced as you thought
it was. To the next session,

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the clever planning continues, and by
that I mean her DMPC spends three hours

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shooting down every idea we have.
We have now spent five hours on planning

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and have gotten nowhere. That's literally
awful. It's insane. Something happened,

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though, I forget what. Suddenly
the drawbridge opens and the Big Bad comes

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out and challenges us to a group
combat. So we walk by the army,

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we walk past the moat that describes
down to the feet of depth and

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distance. We get on the bridge, we beat the hell out of the

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bad guys, and that was the
end of the campaign. What what?

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So we get invited in with three
sessions left, aren't told that gives us

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grief about spending the XP when there
wasn't going to be another session anyway,

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and waste half the time telling us
what won't work, and then serves the

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big bad up on a platter.
The end boring. I think I'm bored,

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honestly, after you spent two hours
the week before and three hours the

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next week planning and being told that's
not going to work. Okay, Then

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DMPC, what do you think will
work? Right? Tell me lay it

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on me. If you're so fucking
smart, that's I'm I'm annoyed, I'm

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agitated. If I was at the
table, he are you fucking with me?

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That's it. That's the end.
That was easier than the fight we

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had two sessions ago. Well,
have a theory about that A DMPC like

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a should not be even participating in
planning. No, they should just go

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with the flow us The characters are
about to get themselves killed. But like,

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obviously DNPC has has information that they
shouldn't have because it's in the same

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brain as a dm so like they
shouldn't be participating in that. I've done

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tmpcs like two or three times,
just because we had a low player account,

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and one of them was a like
a like a mystery, and I'm

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like, obviously this DNPC will not
be participating in figuring out the mystery.

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What do you use your dmpcs for? Because in campaigns that I'm in,

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they're really mostly used to be like
if we're kind of floundering to figure out

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what we should do next, they'll
drop us. They're like a little quest

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marker. Yeah. So and for
role play. Yeah, so a couple

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of different things, so that I've
used them for. Most commonly if we

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have the low player account. I
have one recently where so low story short

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ended up with just two players,
went from just two players to zero back

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to two, and yeah, we're
all there and had all stuff set up.

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So I throw a DMPC and we
have a three person party, which

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was like the bare minimum, yeah, for for being able to to play

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most of these games. So so
I had d NPC for that and the

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other time I ever did it was
players came by with their characters pre made.

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They had not consulted each other about
it, and there was like no

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semblance of any sort of healing whatsoever. Oh no, and it's just like

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a lot of like frontliners that are
definitely going to get killed. Yeah,

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So I had a d d NPC
in there, not only to have like

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a little bit of healing, not
going to like you be responsible for keeping

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them alive, but just like you
know, someone gets down, someone's got

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a healing word. Yeah. And
I also used that one as the hook

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there was because we kept doing these
same one shots like every week, so

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I was like kind of tying them
a little bit together. So it was

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it was the same like Quest Giver
benefactor I love a short story collection,

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to be honest. Yeah, that's
kind of what it was. And she

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started off as being like this queen
and then got downgraded to like mayor oh

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still thinks herself like regal, but
her office is a mess. Um.

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We've been having a phone with that
one. But but the dwarf that I

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that I gave them like then we
just kept making this that it was his

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sister that kept getting lost. He
got to keep saving her over and over

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again. Amiliar, she's a she's
a fledgling level one druid, and she

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she's trying her best and she getting
kidnapped by a turtle. No. No,

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she's awfully trying to learn Drewid stuff
that keeps running out of spell slots.

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I see that is a problem,
which is also why she can't help

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a combat anyway. So yeah,
so dnpc's absolutely have a role. Now,

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having a DNPC to flesh out a
four person party is fine. And

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then two more people join. Now
you got to this side, how important

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to this story is your DNPC?
Um? So should that DNPC should have

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still been part anticipating Maybe should have
been like taking a step back and look,

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the two new players participate more.
But all that coming around to say,

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like being like shooting down players ideas
over and over and over again for

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five hours. Yeah for if it's
like for like ten or fifteen minutes annoying,

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but whatever, put forward literal hours. If the players have the stupidest

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idea you ever heard, PC say, that's the stupidest idea I ever heard.

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Yeah, but they can still run
with it if they want to yeah,

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and like obviously tell the players why
and it shouldn't information they already have,

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so like, hey, that's not
going to work because remember we saw

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this, and like it's it's a
very different thing when like the only person

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at the table with any sort of
design information is like forcing the players to

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figure out what is apparently a very
difficult puzzle because it took five hours by

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sheer process of elimination, But then
it couldn't have been because they just walked

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past everything because the big bad evil
guy challenged them to one one in combat.

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Well, she probably got as bored
as everyone else did, so they

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just you know, all the all
the obstacles that you know, the the

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army, the moat that she described
in like how deep it was, Like

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00:11:09.799 --> 00:11:11.320
obviously that was supposed to be a
thing. Yeah, And I mean,

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like I'm still annoyed with them reaching
out between sessions to be like the other

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players are upset that you're too op
you're too optimized. That was the point

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for the DM to be, Like, you guys could have specialized in something

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instead of spreading yourself thin over every
category. Yeah, why aren't you Why

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00:11:31.320 --> 00:11:35.200
aren't you happy that you have somebody
that's so strong on your fucking team.

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I knew over the fucking moon,
but it was their time. Yeah,

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00:11:41.159 --> 00:11:43.600
So so I'm gonna I think I
already pointed it out, but they said

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it was it was a it was
a point basis some they had good flexibility

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00:11:46.440 --> 00:11:50.639
and decent balance. I think I
think we proved that. I think you

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00:11:50.720 --> 00:11:54.679
had a test show that that was
a lie. I mean it could have

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been and the other players still could
have been annoyed about it. Yeah,

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Or you know, being being balanced
and flexible doesn't mean that the players are

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00:12:01.919 --> 00:12:05.159
going about it the right way.
Yeah. If I just built bad characters,

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sucks to suck. Yeah, I
agree. So my other theory was

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that for whatever combination of reasons,
people were just getting sick of this game.

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And she's like, you know what
it, We're just gonna skip all

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this stuff that I had here,
go straight to the big bad let's wrap

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this thing up. I mean,
can you imagine how like disheartening it would

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be to get five hours of coming
up with ideas and somebody being like no,

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no, nah, Like imagine at
your job, you're coming up with

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all of these ideas for marketing or
for like sound engineering stuff whatever, and

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the clients just for every last one
of them. Nah no, I don't

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think so. I don't like that. And then you get to the end

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part and it's like you could have
done this yourself. Yep. And then

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they just skip it all, just
playing unplugged violent. Yeah. I was

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thinking, this sounds like every night
we're trying to side with the half for

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dinner. A different problem. But
it sounds like the game wasn't that great

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00:13:05.440 --> 00:13:09.279
and you only you only wasted two
sessions on it. Yeah, congratulations,

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00:13:09.320 --> 00:13:13.159
you escaped, Yeah you got out
of it. Yeah you win. I'm

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00:13:13.200 --> 00:13:16.679
not sure Steegeek two. That's why
Steelgeek two is the best of the best.

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Yep. And a game is over, so there is no Steelgeek three.

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Perfect. You survived. They stopped
beating that dead horse. We dated

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00:13:24.639 --> 00:13:28.639
everyone all. We do stories like
this all the time. I go to

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00:13:28.679 --> 00:13:33.960
Communctions Dragons dot Com and on their
episodes, you can click on RPG horror

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00:13:33.000 --> 00:13:37.600
stories and find like there's at least
fifty of these or close to it.

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00:13:37.639 --> 00:13:41.440
I think so, And with this
being episode one O six, it's just

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00:13:41.440 --> 00:13:45.000
about half. There's a lot of
them, and indies, you can't tell.

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00:13:45.039 --> 00:13:46.240
We love to do them. Hey, I love doing them. Be

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00:13:46.320 --> 00:13:50.360
either super easy to make, which
is great for me. Yeah, but

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00:13:50.200 --> 00:13:52.840
I've just let to sit here and
be mouthy. It's it's great for me

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00:13:52.960 --> 00:13:58.039
too. Um. That's all I
got for today, Josie, Thanks so

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00:13:58.120 --> 00:14:01.799
much for joining me any times.
Your homework now Okay, you're elated.

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Thank you Adventurers. Until next time, thank you for listening to Curmudgeons and

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Dragons. Please share this with your
favorite adventurers and leave a review. If

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you have a tale we should tell, please send it to us at Curmudgeons

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and Dragons dot com slash contact for
consideration. You are now out of initiative