May 5, 2023

NPCs Lie, Rekindling the Spark, and You're Not Eddie Brock [DMAcademy Advice]

NPCs Lie, Rekindling the Spark, and You're Not Eddie Brock [DMAcademy Advice]

[#108] In this DMAdvice episode, Jason and Jim offer advice on how to get your players to trust your NPCs a little less, how to recapture the spark of role-play in a long-running campaign, and what to do about that guy who wants to be Venom in your...

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[#108] In this DMAdvice episode, Jason and Jim offer advice on how to get your players to trust your NPCs a little less, how to recapture the spark of role-play in a long-running campaign, and what to do about that guy who wants to be Venom in your first campaign.Check out other DMAcademy episodes
And the youtube, too!

Hosted by Jason Portizo and Jim Crocker
Produced and Edited by Jason Portizo
WEBVTT

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Sometimes talking with friends feels like role
playing. Sometimes it feels like combat.

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Join us at the round table and
roll an isha too. This is Curmudgeons

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and Dragons. Hello adventurers, Welcome
back to another Communitions and Dragons. My

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name is Jason Portiso. Once again, I am joined by mister Jim Crocker.

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Hey, yeaw are we doing?
And that's it today? Me and

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Jim today, which and that's how
you know. Today we're doing dm Academy.

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If this is your first gam academy, Hello, But what we're gonna

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do. We're gonna go through Reddit's
our slash dm academy and look for posts

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that are at they're asking you for
advice. Every now and again we'll find

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something that's offering advice, but posts
that are asking for advice, and we'll

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see if we can help them out
a little bit. That being said,

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I'm ready to jump in, Jim, We're ready to jump in. Yeah,

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let's do it. Let's jump in, all right. Our first story

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is posted by user a nag ay
naeg no am pronouncing that one right.

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The title is my players believe everything
my MPCs say, what do I do?

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My players never question what my NPCs
are saying they've gotten themselves into difficult

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situations because of that. One of
the PCs almost died because of that.

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One time, even an undead person
who they knew it doesn't care for PCs,

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gave them wrong information which got them
called by an opposing faction, and

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the players immediately assumed that the undead
person was badly informed and he wasn't in

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the wrong, because how should he
have known. I told my players time

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and time again that sometimes the NPCs
are lying or hide information. It frustrates

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me that they never question any NPC. Maybe comes down to me being a

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very good liar, but it baffles
me that my players never question anything that

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my MPCs say. Is there a
way to make my players start questioning my

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MPCs every now and then? Or
should I let them continuously round the problems

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when they don't question even the shadiest
NPCs that they encounter, Maybe they're not

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shady enough. I don't know.
I'm really curious how old these players are,

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because what this sounds to me is
like they're taking a video game NPC

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approach to this, like the NPCs
that they're running into are basically just there

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to like go through a dialogue tree
and like give them a quest and they

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go and do their thing. I
will say this that actually, this is

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fine. This doesn't this isn't a
problem because it seems like they have incorporated

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as players into their play style and
into their approach to the game, the

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fact that, yeah, okay,
cool, some of these characters, these

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NPCs may be lying to us,
but the DM has done a really good

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job of making that interesting as posed
to annoying. Right, you know,

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like like they get in trouble or
whatever. This guy lies, And I

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mean, I think if if you
have an NPC lie to the players whatever,

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I'm sorry, the NPC is lying
to the player characters, and the

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players go, you know what,
we're going to decide not that he's a

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dick, but that he's still our
friend and he just didn't know better or

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somebody lied to him. Then,
you know, as the DM, and

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you've got a couple of options.
One, you can say, you know

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what, you're right, he is
your buddy, and he's just a you

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know, he's the terrible judge of
character, you're undead friend, sure,

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you know, getting his information from
shady sources and stuff like that. You

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know, and because all of us
have friends who are reliable, you know,

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like one out of three times or
something like that. But but because

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we're friends with them, and you
know whatever, it's that one out of

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three makes it worth it for the
other two times when maybe they're giving us

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bad advice or they don't know what
they're talking about or something. Sure Like,

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I kind of like that that they're
not so binary about it. Like

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the second somebody gives them bad information, they're like, you're dead to me,

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Like, because like that's people don't
really do that in real life necessarily.

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Like, I think this is a
gift, and what you should continue

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to do is, you know,
every now and then, have those NPCs

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be wrong or be lying or whatever, but always make the result of that,

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you know, interesting and compelling,
as opposed to just completely hosing them

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because they didn't do an insight check
on somebody. Sure Like, I think

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this sounds great to me. This
sounds like like he's you know, he's

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got a great situation. Though.
Yeah, my first take on this was

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that, I don't know, he
says a good liar. If you're such

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a good actor that it seems like
you're not lying, you should also be

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a good enough at going to make
it seem like you are lying. Uh.

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So if you if you really want
to just like just just to hold

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their hand a little bit and get
them used to mistrusting in PCs. Get

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a couple of them that are just
like super obviously lying. Um, if

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you have to give them the shifty
eyes while you give them the speech,

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give them the shifty eyes while you
give them the speech. Um, make

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it two, make it two treasure
chests. What is a trap? What

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is treasure? And have them just
like to have the fifty fifty lie it's

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like, oh yeah, it's in
the left one. You can trust me.

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It's okay, big thumbs up.
And then uh and then you know,

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mimic and then after the fight maybe
a little or something. Um.

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And again, I don't know how
all these players are, how experienced they

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are. Um, Like you said
with with the dialogue tree, this this

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does sound a little bit like a
sky Rim player, uh taking their first

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four way into D and D in
which case punished, punish them harder.

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Um. Yeah, like but so
so so I'm gonna push back on that

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a little bit because I think like
there's a balance that you want to walk

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there. Um, it's cool if
you want to have the players push back

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against um. You want to have
the players like occasionally not trusting somebody or

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have a reason to be dubious about
information they get. But like there's a

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line there, of course, so
you don't you don't want to cross it

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into they don't ever trust anyone you
get in front of them. And that's

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that can actually be a little bit
of a tightrope that you got to walk

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there. I mean, of course, that can be a delicate balance.

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Yeah, you want to you want
to introduce the notion of mistrust um and

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not the default. You also want
to make sure that if they don't figure

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out that that person is lying that, like I said before, it's going

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to result in something interesting, maybe
something dangerous. You know, they can

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get in trouble, but it won't
like totally hose them in a way that

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you know makes them gunshy of trusting
anybody. You want it. You want

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to have that be like an oh
my god, I can't believe you fell

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for that kind of a situation that
they can, you know, afterwards,

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not necessarily laugh about, but they'll
they'll get out of it in a way

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that doesn't make them feel like,
oh my god, now we can't trust

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anyone. I'm looking through the comments
here and I found a comment here by

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user dumb dumb d m which may
or not be a reference to the dumb

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dumb mister story that we told them
our first wholesome stories. But they the

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TLDR here is that they bring up
one of the most underutilized and often forgotten

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stats on the player's sheet. And
do you have any clue what I might

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be talking about? Passive insight,
passive insight, passive wisdom. Yeah,

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passive insight, aassive perception is something
He's always asking questions about. Passive perception.

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Yeah, but passive insight is sitting
right there for when people are trying

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to put one over on you.
Yeah. Yeah, So what I do,

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especially because I'm all doing right now
as one shots. But you know,

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the first thing I do after the
characters introduced themselves in character, of

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course, I get their max HP, I get their seeing, I gets

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their passive, their passive perception.
UM for new players, all explain to

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them. It's like, listen,
if I if I need to uh sneak

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up on you, I don't need
you to know that I'm trying to sneak

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up on you. That defeats the
purpose of me sneaking up on you.

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But a passive insight is like socially
sneaking up on somebody. So um,

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this is it's a stat that like
never gets used. In fact, I

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forget how to calculate it. Uh
So, so they suggested that using passive

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insight just to give them a hints
and tell them that their character thinks that

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the NPC is not telling them something
or maybe or maybe deliberately lying or holding

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something back, depending on how far
off they are, And you can even

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like you know, you can quietly
roll a deception check versus their passive insight

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unless they want to do an active
insight check. Um. So that that

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might be a solution too, if
if they don't start picking up on hints.

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But um, I don't. I
don't think the solution is have have

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the NPC stopped lying, because then
that's just that's just a boring game.

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Um. But like I'm all four
continuing to let to let them walk into

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traps until they start to learn how
many times, how many times we have

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to teach you this lesson, old
man. That may also be a thing

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where it's not that you're such a
fantastic actor. It's that like, if

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you're friends with these people and you
are, like I r L an incredibly

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open, transparent and trustworthy person,
and then you sit down to be the

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DM and your friends who like are
just in the default habit of trusting you

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all the time and assuming you're not
lying to them. Ever, I don't

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have that problem, you know,
well no, but but you know there

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are people that that like like if
um, you know, there's a couple

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of people I know, if they
were to run a game and they were

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to just like look me in the
eye and say, you know, and

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he tells you that this treasure map
is totally legit, I go, well,

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yeah, of course it is all
right, because you're telling me that

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I wouldn't it be, you know, because that exactly because Joe is telling

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me that though Joe is you know, um embodying you know whatever, shady

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Traderson. So yeah, So,
like I said, our campaign, we

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recently moved it to in person instead
of online, and now we have a

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little we have more FaceTime. Um. Actually, this is only the second

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time ever that the four of us
were in the same room, and the

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last time was for a DM's bachelor
party, not even for D and D.

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So, um, that's a little
side note. Um, Our DM

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is, uh, he's getting pretty
good of voices and stuff. He's like,

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he's actually like he's he's really getting
into that kind of that style of

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DMA and is and is absolutely improving. Um. Not that he didn't start

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bad. He just had two accents
that he was good at and stuck with

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those. Now he's now he's branching
out of it. Oh yeah, everybody

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was Scottish, got your Cockney,
you got your Boston. Yeah, everybody

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everybody was Scottish exactly. Yeah you
got you go two kingdoms over, still

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Scottish, but good Scottish. I
can't do a good Scotish anyway. So

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we, uh, we find this
guy who's the the like interim mayor of

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this like swampdown, and we got
shady vibes from him immediately, mostly because

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of the way Joe is acting.
Um, and I think I still we

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haven't resolved this part yet. I
still think we're right, um, but

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I think it's for the wrong reasons. He hasn't really given us much reason

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to distrust him, other than when
we were speaking with him. The DM

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was a little shady eyed and that, and we are harping on this thing.

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I still think he's bad. That's
totally fine, and tool in your

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toolbox to lay that ground work down
for that. Yeah, it's like,

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instead instead of turning left, we
just made three rights and just and we

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still got to the same spot,
just by the stupid way, which for

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those of you listening outside of New
Jersey, that doesn't make any sense to

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you. But that's just something we
do here in New Jersey. We go

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three rights to make a left.
Um, look up Joe Candle. It's

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weird anyway, but yeah, I
think it's gonna be a lot of fun.

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This one is posted by user nerd
Big Energy and Yes, and they

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00:12:11.399 --> 00:12:15.519
are looking for advice. It says
what does a DM have to do for

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a bit of character development? And
what they say is I recently had an

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epiphany. I'm bored with my multi
year campaign because my PCs are exactly the

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same people they were when we started. Their circumstances have changed significantly, but

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their reactions haven't. My players consider
themselves role players first and foremost, but

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they've stopped engaging with each other's characters
and are tunnel visioning on the plot in

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front of them, which both makes
me feel like a trained monkey trying to

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keep them entertained and makes me think
they're bored of each other's characters too.

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So here's my question. Have your
PCs shown character development in your long campaigns?

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So how did you make it happen? And this was a particular interest

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to me because a lot of stuff
we get is new dms or you know,

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like like I'm starting a campaign,
what do I do? But this

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is like, you know, I'm
several years in and suddenly I'm realizing this

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is a thing. I was really
hoping looking forward to talking about this.

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Yet, Yeah, we don't get
that. We don't get a lot of

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late stage problems. Yeah, what's
your take on that? My immediate thought

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00:13:22.799 --> 00:13:26.200
here, this is my first time
hearing this story, so this is just

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like gut reaction stuff. So my
immediate reaction would be that if the plot

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is moving, if the plot is
taking over all their role playing. Um,

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in a campaign that's this long,
you should have some space to breathe

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00:13:43.159 --> 00:13:48.240
and have it be less on plot
in story and more on character story.

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UM. So maybe taking a few
sessions or even a few months worth of

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sessions and having less to do with
a big bad and more with developing characters.

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00:14:00.080 --> 00:14:03.039
Um. We've talked about having like
like a home base. Um.

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Uh, that could that could be
one way of doing it. Um.

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Maybe they's one of the Yeah,
absolutely that I was gonna I was gonna

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go back to that conversation. We've
had a couple of times about about how

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useful that can be. Yeah,
maybe if they finish an arc. Maybe

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if they finish a one bait bad
or one small bad, um, and

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they're in between major arcs, there
could be some downtime role playing um where

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whether it's their their home base or
like, if they go back to their

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respective hometowns for a while and uh
and do things with the riches that they've

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gotten from their adventures. Um.
I've heard of PCs that like they finished,

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they finished the campaign and still keep
meeting every week because they want to

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role play their characters starting a farm. That's a little that's a little too.

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I would never do that, but
um, but that's not the kind

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of roleplayer I am. Um,
all the top of my head, that's

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that's where I would do. Where
you're like you uh, you know,

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finish a part of the story you're
on get an in between arc and had

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that focus on the players a bit, like incorporate parts of the backstory,

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incorporate stuff that they've learned since the
start of the campaign, and kind of

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see where see where that goes.
I think it's a good place to start.

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Yeah, and so like I see
this, and there are two immediate

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thoughts that I have, And one
is that I'm going to go back to

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a thing that I always say when
we have these conversations, which is I'm

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going to talk about emergent backstory,
which is this idea that you don't need

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a ton of backstory when the game
starts. You just have to say,

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why am I an adventurer? Why
are we together on this adventure? Maybe

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one or two questions about like what's
going on locally, But that's all you

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need. And in fact, the
less the PCs give you, the better,

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because then what you can do is
create backstory as you play forward like

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this. You know, when you
hit a lull like this and you realize

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that the PCs aren't talking to each
other, just ask somebody, you know,

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ask the fighter who taught you how
to fight, who was the first

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person to put a sword in your
hand? And then they'll you know,

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give them a week to come up
with an answer, and when they come

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to you, you turn to the
bard and you say, okay, how

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do you know this famous sword fighting
instructor? And then you drop that character

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in and you've got a ready made
triangle there that gets them talking to each

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other. You know, by involving
that character. Backstory doesn't have to stop

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when you start playing the characters.
You can asking questions, incorporating it,

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reincorporating it, and you know,
and certainly backstory that you created for that

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you created before. Like you said, go back to town. Have somebody

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from the town show up and say, oh my god, your deeds have

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reached us back there. We can't
believe that you made good. Just letting

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you know that there's a great big
hole opened that swallowed the fountain in the

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center of town and we're all terrified
to go down there. Can you come

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back with your friends and go do
that for us, you know, and

240
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then you can have you know,
the sweetheart they left behind, and you

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know whatever, the younger, you
know, whatever, their sister who falls

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in love with another PC or something
like that. All of that stuff is

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all stuff you can do. But
the other thing that I think you can

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do with this, even if you
don't want to go back and create a

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bunch of backstory, is when you
talk about that kind of tunnel vision on

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the campaign. Usually what that means
is you have laid a plot in front

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of them that is like your plot
that to make progress, to go anywhere

248
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in the game, they feel like
they have to work on that plot to

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get anything done, to move forward. And what I've done, and I

250
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would argue probably the most successful campaign
I ever ran. I as much as

251
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I could, didn't come up with
pre made stuff. I tried to drive

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it based on what they were interested
in. But there was a thing where

253
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we would do an arc of whatever
the kind of overarching story was in our

254
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big fantasy city. It was like
a you know, like a fantasy megalopolis

255
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thing where all like the whole game
took place in the city and the area

256
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underneath it and stuff like this.
But we would do like an arc of

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the main story, and then I
would ask each player, what's a story

258
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you want to see, however outrageous
it is, however crazy you want to

259
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make it, and then I would
do that spotlight adventure. And because everybody

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knew eventually they were going to get
their own spotlight. They were invested in

261
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those Spotlight adventures, and the Spotlight
Adventures sponned NPC that became people that we

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liked and stuff like that. I
mean, and this was literally like,

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you know, the Dwarf and Fighter
was like, I want to have a

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Western. I want to have a
dwarf Western where we're like driving cattle and

265
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stuff like this. So we had
it. We had a dire cattle stampede

266
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through the middle of town and stuff
like this where they were like like on

267
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the backs of the of the dire
cattle doing a fight against people that were

268
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like shooting at them from buildings and
the stampede and everything, and so you

269
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know. But but the point of
that was then like we met some of

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that character's relatives who were dwarven cowboys, and you know, we had that

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whole area and everything, and the
other players were super invested in. Like

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if I just in like if I
just introduced some dwarf and cowboys who were

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just like here's some dwarf and cowboys, they would have gone Dwarven cowboys cool.

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But when you invest when you introduced
dwarven cowboys, one of whom is

275
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you know, the fighter's little brother, and the other of whom is the

276
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fighter's dad who's angry at him that
he became a fighter instead of a cowboy

277
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like he was supposed to. Suddenly
everybody's way more invested just because they're connected

278
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to another player character, even if
it's not connected to them. Everything that

279
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you mentioned and like, and again
I'm gonna brand mad Poduct, but like

280
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it's just that that first first campaign
is just that good. Everything you mentioned

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is stuff that is stuff that they've
done. Um where like you know,

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finding the old love interest, like
listen to the frost Wan arcum, which

283
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is just some of the best storytelling
that I've heard, and like it's it's

284
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not until you just like spelled it
out there for me that I even realized

285
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that that's what they did. And
that's where that's where a lot of the

286
00:20:41.519 --> 00:20:45.519
character stuff, not so much the
story stuff, but the character stuff really

287
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started coming forward. And by the
time Heat episode one hundred, which is

288
00:20:48.799 --> 00:20:52.960
over two years in the making,
um, you are so so so invested

289
00:20:52.960 --> 00:20:56.759
in these characters. Yep, I
have pulled over on the highway to sob

290
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during like a any minute monologue.
But yeah, that that's fantastic advice.

291
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Um, I can't really, I
can feels to add to that. So

292
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do that because because I've actually run
games that have gone three and four years

293
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and stuff like this, uh and
and and that was what we did in

294
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that long running game to engage people. Because you know, if you're like,

295
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if you're going six months, then
you know a module or two will

296
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carry you. But if you really
want to get into it long term and

297
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you don't want that siloing where it's
just plot plot, plot, plot plot,

298
00:21:30.440 --> 00:21:34.240
you've got to do those callbacks and
ensure and then get their personal stories

299
00:21:34.279 --> 00:21:37.480
involved. Yeah. Cool, and
then and it's never too late to do

300
00:21:37.559 --> 00:21:41.880
that. Like that's the other thing
that's important here, I think is is

301
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this is not a thing where like
he needs to scrap that game and then

302
00:21:45.039 --> 00:21:47.559
do another thing. You can just
say, hey, we're gonna set this,

303
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we're gonna set the plot aside.
It's not going anywhere, and we're

304
00:21:51.559 --> 00:21:53.279
going to focus on this for a
little while. Yeah, and then we

305
00:21:53.319 --> 00:21:56.279
can get back to it when you
want to get back to it. Yeah.

306
00:21:56.279 --> 00:21:57.559
And that can even go on twice
that before about like having in between

307
00:21:57.599 --> 00:22:06.200
major arcs yep, yep. But
I do want a dwarf Western to see

308
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if I we had we had like
this was fourth edition, so like we

309
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had tokens for the dire Cattle and
all that kind of stuff. It was

310
00:22:12.319 --> 00:22:18.279
great. We had a lot of
fun line. All right, let's do

311
00:22:18.359 --> 00:22:21.759
one more of these. I've got
one. I got one from user of

312
00:22:21.839 --> 00:22:26.000
Viral Tiger oh four And he's asking
the real question here, is it bad

313
00:22:26.039 --> 00:22:33.160
to kill a player character on purpose? The text here is, well,

314
00:22:33.240 --> 00:22:37.519
let's just let's just read the story. Um yeah, context. I'm a

315
00:22:37.559 --> 00:22:41.359
new DM running my first campaign.
We are three sessions and about eleven hours,

316
00:22:41.920 --> 00:22:45.000
and one of the players has a
very interesting character. Okay, so

317
00:22:45.039 --> 00:22:49.200
he's I don't love where this has
gone, but he wants to remain very

318
00:22:49.240 --> 00:22:52.519
mysterious and informed a group that he
has a beast within and we'll try to

319
00:22:52.599 --> 00:22:56.839
keep it under control. He's a
Level three transmutation wizard and really wants to

320
00:22:56.839 --> 00:23:02.440
be similar to Venom from Spider Man. His whole sort of personality is to

321
00:23:02.480 --> 00:23:04.920
go against the grain of the group
and be mysterious. Lone Wolf heard it.

322
00:23:07.839 --> 00:23:10.559
He's been asking me many times if
I came a scenario where he can

323
00:23:10.640 --> 00:23:15.240
unleash the beast Aka use a ninth
level transmutation spell to turn himself into an

324
00:23:15.319 --> 00:23:18.000
uz Gallam. I feel like this
is overpowered because he hasn't unlocked the spell

325
00:23:18.079 --> 00:23:21.319
yet. Well, yeah, you're
right, yes, yeah, this is

326
00:23:21.359 --> 00:23:25.680
his first character ever. I couldn't
tell I've tried to talk to him about

327
00:23:25.680 --> 00:23:27.319
what I tried to talk to him
about waiting until he unlocks the spell,

328
00:23:27.359 --> 00:23:30.440
but it really wants to use it
and say it's the whole point of his

329
00:23:30.559 --> 00:23:34.000
character. Okay, I'm even gonna
finish reading this because this isn't about killing

330
00:23:34.039 --> 00:23:38.039
a character. This is about vetoing
a character when that she even hits the

331
00:23:38.039 --> 00:23:44.920
table. Yes, you're a new
DM. A milestone for a new DM

332
00:23:45.079 --> 00:23:48.319
is saying no to a player's idea
for the first time, and it feels

333
00:23:48.400 --> 00:23:53.279
so good not to shoot down ideas, but to like just to like remind

334
00:23:53.359 --> 00:23:57.400
them. It's like, no,
you can't just be the most powerful thing

335
00:23:57.400 --> 00:24:02.039
in the world because you said so, there's no story there. Yeah.

336
00:24:02.160 --> 00:24:07.319
Um, so this this one is
this story itself aside um because that player

337
00:24:07.559 --> 00:24:11.880
that that character should not have been
a thing to begin with, and that

338
00:24:11.920 --> 00:24:15.119
should have been taken care of on
the first place. Um, you made

339
00:24:15.160 --> 00:24:17.799
your bad nag out lying it and
if you kill that character, you kill

340
00:24:17.839 --> 00:24:21.759
that character. I really don't care. Um. But the question here was

341
00:24:21.799 --> 00:24:25.000
that is it bad to kill a
PC on purpose? So let's I'm gonna

342
00:24:25.039 --> 00:24:27.680
kind of hijack their question and turn
it into my scenario. Um, and

343
00:24:27.720 --> 00:24:30.920
this is going to come back to
my story one shots and I have I

344
00:24:30.920 --> 00:24:33.079
have a few players that have been
coming to all of them so far,

345
00:24:33.119 --> 00:24:37.079
and I'm super thankful for them.
UM asking all those guys who if you're

346
00:24:37.079 --> 00:24:41.000
listening to the show, I'll see
you next week. UM, but I

347
00:24:41.000 --> 00:24:41.880
don't know if the answ your listener
and I we'll see if we'll see if

348
00:24:41.880 --> 00:24:47.000
they do. UM ask you if
you are listening and you uh and you

349
00:24:47.720 --> 00:24:51.599
uh tell me that you heard this
episode and tell me tell me you heard

350
00:24:51.599 --> 00:24:53.319
me call you out. I'll um, I'll let you. I'll let your

351
00:24:53.319 --> 00:24:57.480
guy find something interesting. Well,
we'll give you. We'll drop an ext

352
00:24:57.480 --> 00:25:00.880
your magic guy. I'm I don't
know, well show to one shadow cares

353
00:25:02.000 --> 00:25:07.359
um so um. So big thing
to keep in mind here is that these

354
00:25:07.359 --> 00:25:08.720
are not long running campaigns. These
are with These are one shots at a

355
00:25:08.759 --> 00:25:15.920
store level with regulars mostly it's it's
about I would say like maybe two regulars

356
00:25:15.920 --> 00:25:19.839
per session and a lot of new
players. Um. So for all of

357
00:25:19.839 --> 00:25:25.799
those reasons, I think it is
important for players to realize that there are

358
00:25:25.920 --> 00:25:30.799
stakes to every fight, especially when
the fights ramp up to the uh you

359
00:25:30.799 --> 00:25:33.880
know, when we know when we
just look at the clock and know,

360
00:25:33.039 --> 00:25:36.680
like, hey, this this session
was scheduled, so at five o'clock is

361
00:25:36.720 --> 00:25:41.519
four thirty, one of us might
die. So the last one, in

362
00:25:41.559 --> 00:25:48.160
particular, we were in this like
Unicorns pocket dimension and everything was like everything

363
00:25:48.200 --> 00:25:51.440
was made of candy. All the
animals were stuffed. It was adorable,

364
00:25:51.440 --> 00:25:55.839
and they were tracking down a poacher, and I needed them to know that

365
00:25:56.079 --> 00:26:00.400
yes, things are cuddly in this
spot, but still dangerous, and yes

366
00:26:00.480 --> 00:26:04.880
that waterfall is doctor Pepper, but
but you can still drown in it.

367
00:26:06.000 --> 00:26:08.200
Yeah. Yeah, actually, uh, there was a mechanic built in that,

368
00:26:08.240 --> 00:26:11.880
Like if you're putting this into a
longer campaign, there's a mechanic built

369
00:26:11.920 --> 00:26:15.079
in that, like, um,
all this sense, all the food is

370
00:26:15.079 --> 00:26:18.799
is sugary. Um. Yeah,
that they start taking, well, they

371
00:26:19.079 --> 00:26:22.359
like they get cavities, and you
can turn that into like hust you can

372
00:26:22.400 --> 00:26:30.000
turn them into constitution implications dental horror. Yeah, okay, um so,

373
00:26:30.880 --> 00:26:33.160
but I need the players to know
the mistakes. So the one player in

374
00:26:33.200 --> 00:26:37.640
particular, and I recall that ash, I tried very hard to kill him.

375
00:26:37.680 --> 00:26:41.680
I really need uh now, Grant
I didn't just I didn't have the

376
00:26:41.759 --> 00:26:45.799
big bad target him just for the
stake of targeting him. That would be

377
00:26:45.799 --> 00:26:48.680
that woud be a d M metagaming. However, he did throw the first

378
00:26:48.680 --> 00:26:52.559
fireball, so he had every reason
to targeting him. Sure, and I

379
00:26:52.599 --> 00:26:56.920
really just made him no, would
use all three attacks to get him down,

380
00:26:56.319 --> 00:27:03.160
hit him for death saves, and
someone kept u healing wording him and

381
00:27:03.319 --> 00:27:07.400
kept bringing him back up, and
I think I think I downed to him

382
00:27:07.440 --> 00:27:10.319
like three times before the fight was
over. And then in the second session

383
00:27:10.359 --> 00:27:12.759
we r we ran it again with
new players. I finally did kill one

384
00:27:14.319 --> 00:27:17.160
and it was another one of our
regulars, and again through the first fireball

385
00:27:17.240 --> 00:27:21.279
and kind of deserved it. But
I needed the new players to know that,

386
00:27:21.319 --> 00:27:23.400
like, yeah, your character is
not safe. Your character doesn't have

387
00:27:23.440 --> 00:27:27.960
plot armor m except for the Rangers
mastered iff. I gave him plot armor,

388
00:27:30.079 --> 00:27:37.440
but not the Ranger of the Paladin. But yeah, it is there

389
00:27:37.480 --> 00:27:44.680
a situation Jim, where specifically going
for the kill is okay. Like,

390
00:27:45.039 --> 00:27:48.839
I think it depends on the social
contract that you guys have established at the

391
00:27:48.880 --> 00:27:52.880
start of the game. Okay,
Um, I run a particular kind of

392
00:27:52.960 --> 00:27:59.160
game where I don't like to tell
players you can't play this character anymore.

393
00:28:00.039 --> 00:28:04.039
Um, And to some extent there, I mean, there is a way

394
00:28:04.119 --> 00:28:08.519
that if at the beginning of the
game, everyone agrees, okay, you

395
00:28:08.599 --> 00:28:14.640
can get taken down, but failing
you know, failing three death saves or

396
00:28:14.680 --> 00:28:18.759
getting knocked down to whatever negative hit
points or something like that doesn't mean that

397
00:28:18.799 --> 00:28:23.440
you have to stop playing that character. There are like I will make sure

398
00:28:23.480 --> 00:28:27.799
there are ways that you can get
raised from the dead or if TPK it's

399
00:28:27.839 --> 00:28:30.839
not really a TPK, you all
wake up naked or something like that,

400
00:28:32.200 --> 00:28:36.519
and to some extent that kind of
lets you take the kid gloves off in

401
00:28:36.559 --> 00:28:41.759
a way that if perma death was
like like I think the question is um

402
00:28:41.039 --> 00:28:48.960
uh, I think it is totally
okay to incapacitate characters because that's interesting and

403
00:28:48.039 --> 00:28:52.920
that's part of the game. Yeah, perma death thing is, Yeah,

404
00:28:52.000 --> 00:28:59.160
that's a little tougher question. So
this and we'll take my situation in particularly

405
00:28:59.160 --> 00:29:00.799
again, this is a one show, um, and in one game we

406
00:29:00.920 --> 00:29:03.720
can that's and that's a different kind
of thing. If if at the beginning

407
00:29:03.720 --> 00:29:07.640
of the game, everybody knows,
and especially if there's ten or fifteen minutes

408
00:29:07.720 --> 00:29:10.200
left in the game. Yeah,
um, you don't want to kill a

409
00:29:10.279 --> 00:29:14.759
PC an hour into a four hour
demo, right, that's just not you

410
00:29:14.799 --> 00:29:17.359
know, you should know better to
do that on purpose. But like I've

411
00:29:17.359 --> 00:29:19.559
had I've had them, I've had
them try to die but they didn't know

412
00:29:19.559 --> 00:29:26.119
they were trying to diet. But
they weren't trying to die. But like

413
00:29:26.160 --> 00:29:27.519
you would think that with the way
they were acting, they might have been

414
00:29:27.519 --> 00:29:33.119
trying to die. But uh,
but I agree with uh, with you

415
00:29:33.240 --> 00:29:37.799
giving them the ways to get out
of what would normally be a permanent death.

416
00:29:37.839 --> 00:29:41.440
And that's um yeah, uh,
and I agree with that kind of

417
00:29:41.440 --> 00:29:45.559
game, especially if you're you've been
playing for a while and you're getting attached

418
00:29:45.559 --> 00:29:48.960
to these characters, um to where
I like, yeah, you go,

419
00:29:49.039 --> 00:29:52.920
you go find a high level cleric
in the next town over or or something

420
00:29:52.960 --> 00:29:56.920
along those lines. Um or at
the very least, you know, you

421
00:29:56.960 --> 00:30:00.319
get being reincarnate, come back as
a different as a different race, and

422
00:30:00.400 --> 00:30:02.519
that could be a lot of fun
too. What I'm really getting at is

423
00:30:02.559 --> 00:30:04.960
like going for the kill and not
just for the down. I just don't

424
00:30:04.960 --> 00:30:07.960
play that way. I just don't. I just don't find that fun.

425
00:30:10.000 --> 00:30:12.240
I mean, this is one of
those things where this is very much a

426
00:30:12.960 --> 00:30:18.759
to taste sing. Different tables have
different levels of that. But when I

427
00:30:18.880 --> 00:30:25.160
ran my games in the store,
when I owned my game store, we

428
00:30:25.160 --> 00:30:30.599
were very careful about calibrating. We
had kind of different tables with different dms,

429
00:30:30.359 --> 00:30:36.799
and I was the kind of story
based, um good for younger kids.

430
00:30:36.880 --> 00:30:38.720
I had the special needs kids and
stuff like that that might have been

431
00:30:38.720 --> 00:30:42.079
really upset if their character just got
killed by die roll, and so I

432
00:30:42.240 --> 00:30:47.519
was a lot more you know,
I was a lot looser and easier on

433
00:30:47.559 --> 00:30:51.160
them. But we had one guy
that was the like, you know,

434
00:30:51.759 --> 00:30:56.640
like if a PC didn't get killed
every session, the players at his table

435
00:30:56.759 --> 00:31:00.680
would be disappointed that he was going
too easy on them. Yeah, but

436
00:31:00.799 --> 00:31:03.680
we calibrated that. We were like, what kind of game do you want?

437
00:31:03.960 --> 00:31:07.240
Like, yeah, kill Gil Gil, Okay, you're gonna go over

438
00:31:07.720 --> 00:31:14.119
with Mark, you know exactly,
you know, And if somebody else was

439
00:31:14.200 --> 00:31:18.319
like you know, we want complicated
court based intrigue and stuff like that.

440
00:31:18.359 --> 00:31:22.559
Okay, you're going to go over
with you know, with Sarah a kind

441
00:31:22.559 --> 00:31:26.359
of thing like that. And if
you're you know, if you're a parent

442
00:31:26.440 --> 00:31:32.160
there with a with a eleven year
old kid on the spectrum that uh really

443
00:31:32.200 --> 00:31:34.119
wants to play D and D but
hasn't known where to do that, then

444
00:31:34.200 --> 00:31:37.359
yeah, come to my table and
we'll we'll all work it in and we'll

445
00:31:37.359 --> 00:31:41.839
talk it out and yeah, that
kind of thing. So yeah, as

446
00:31:41.839 --> 00:31:45.519
long as everybody's on the same page, then then you should be. Okay.

447
00:31:45.680 --> 00:31:49.279
Yeah, it's important to get everybody
on the same page. I will

448
00:31:49.319 --> 00:31:52.119
say that the player that I did
actually kill said that was his favorite session

449
00:31:52.200 --> 00:31:56.720
yet, So character character that you
kill, I said what I said,

450
00:31:56.759 --> 00:32:04.039
Jim sometimes talking with friends. So
a couple of a couple of good stories

451
00:32:04.039 --> 00:32:07.400
to David, that's going to do
it for a DM academy. Go find

452
00:32:07.440 --> 00:32:10.960
everything that we do over at Curmudgeons
and Dragons dot com. Send us your

453
00:32:12.880 --> 00:32:17.880
advice seeking column whatever posts, and
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454
00:32:17.960 --> 00:32:22.839
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455
00:32:22.839 --> 00:32:27.799
advice or or you've get your horror
story or your wholesome story, or even

456
00:32:27.839 --> 00:32:30.359
just want to say hello. It's
Curmudcons and Dragons pod at gmail dot com

457
00:32:30.519 --> 00:32:34.519
or everything is at curmudgeon dragons dot
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458
00:32:34.559 --> 00:32:37.119
and send us that thing. On
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459
00:32:37.160 --> 00:32:38.480
it too. You can even you
can even read us a story yourself.

460
00:32:39.519 --> 00:32:43.000
But that is going to wrap it
up for today. Jim, thank you

461
00:32:43.079 --> 00:32:51.119
so much. Yeah, you're very
welcome. Goodbye adventures. Thank you for

462
00:32:51.200 --> 00:32:55.079
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463
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464
00:33:00.119 --> 00:33:04.960
We found at Comudgeons and Dragons dot
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