May 19, 2023
Strongest Heroes On The Planet? Time For Aliens!

[#110] In the second part of Jim and Jason’s LIVE conversation with Tony Bogan of The Keep Hobby Shop in Brick, NJ, we’re joined by Josey!
- You can visit https://www.thekeephobby.com/ whenever you’re in Central NJ.
- Tony’s day job is...
[#110] In the second part of Jim and Jason’s LIVE conversation with Tony Bogan of The Keep Hobby Shop in Brick, NJ, we’re joined by Josey!
Hosted by Jason Portizo, Josey Diaz, and Jim Crocker
Produced and Edited by Jason Portizo
Curmudgeons and Dragons is a JTP Audio production
- You can visit The Keep whenever you’re in Central NJ.
- Tony’s day job is running fishing and party charter boats on the Jersey shore.
- Tony invoked the classic Deities & Demigods AD&D Hardcover.
- Do you still have your favorite classic AD&D character’s sheet? Tony does!
- Tony designed The Keep’s logo before he signed the lease.
- You only wish your PC had a Castle like Zandar’s
- Tony kept that sheet, too!
Hosted by Jason Portizo, Josey Diaz, and Jim Crocker
Produced and Edited by Jason Portizo
Curmudgeons and Dragons is a JTP Audio production
WEBVTT
1
00:00:00.760 --> 00:00:06.400
Sometimes talking with friends feels like role
playing. Sometimes it feels like comeback,
2
00:00:07.200 --> 00:00:12.400
join us at the round table and
roll an isha too. This is Curmudgeons
3
00:00:12.480 --> 00:00:27.800
and Dragons. Hello adventurers, Welcome
to Curmudgeons the Dragons, Moneys Jason Portizo
4
00:00:28.480 --> 00:00:31.480
as always, I enjoy me.
Mister Jim Crocker, I think you mean
5
00:00:31.640 --> 00:00:35.600
Curmudgeons and Dragons live. Have you
had that joke last episode? I'm gonna
6
00:00:35.640 --> 00:00:40.320
make it because I am so happy
that we are all together in the same
7
00:00:40.399 --> 00:00:43.039
room here. It's totally cool.
Josie's the one that's not live. You
8
00:00:43.159 --> 00:00:46.039
don't mean it's it's it's like three
quarters live today. All right, Yeah,
9
00:00:46.079 --> 00:00:49.719
we're doing right. One day I'll
be live too. Jim Crocker is
10
00:00:49.759 --> 00:00:52.560
here. I am here, Yes, Josie Daz is here. Hello,
11
00:00:53.119 --> 00:00:57.960
coming to us live via satellite.
Is that anything anymore? Uh M?
12
00:00:58.159 --> 00:01:02.359
Jim and I are are live in
person at the Keep in Brick, New
13
00:01:02.399 --> 00:01:07.040
Jersey. Josie coming to us online
from from England, and we are here
14
00:01:07.079 --> 00:01:10.840
once again with Tony Bogan, owner
operator of the Keep in Brick, New
15
00:01:10.920 --> 00:01:14.519
Jersey. My favorite FLGS. Oh
yeah, that would be me. Uh.
16
00:01:14.959 --> 00:01:17.599
We we had a nice launch at
with Tony for last week's episode,
17
00:01:18.159 --> 00:01:22.239
and we did not get into Tony's
favorite game story. So, uh,
18
00:01:22.519 --> 00:01:25.040
is this is this like a is
this more of a horror story a wholesome
19
00:01:25.040 --> 00:01:26.879
story? What kind of direction are
we getting into? It's not a horror
20
00:01:26.920 --> 00:01:33.719
story. It actually starts off as
a the DM as an antagonist. Isn't
21
00:01:33.719 --> 00:01:38.840
an object lesson maybe or a or
a parable or more two teenage boys that
22
00:01:38.920 --> 00:01:44.439
decided they were pissy with each other
for about a week and then have fun
23
00:01:44.519 --> 00:01:46.920
with it. That's really what it. Let's fix the story in details,
24
00:01:46.959 --> 00:01:49.599
but I can already see it playing
out. Oh yeah, let's get into
25
00:01:49.640 --> 00:01:55.879
the story and we'll decide how horrific
it is. So little background for Josie
26
00:01:55.959 --> 00:01:59.000
or anybody that had that didn't see
the story episode or got bored with me
27
00:01:59.079 --> 00:02:01.079
talking so long for both the episode
about the store. Go listen to last
28
00:02:01.079 --> 00:02:06.560
week's episode. Yeah, also one
on nine. Don't quote me on that.
29
00:02:06.680 --> 00:02:08.879
Believe it's episode one on nine.
You cannot imagine how much of my
30
00:02:09.039 --> 00:02:14.680
shitty rambling Jason cuts out of the
episodes. It's a lot. I was
31
00:02:14.759 --> 00:02:17.400
wondering why she doesn't talk that much. I try to cut her entirely out
32
00:02:17.400 --> 00:02:21.960
of the show. We can listen
say the word I'll will do my homework,
33
00:02:22.039 --> 00:02:24.159
babe. No, she threatened to
leave the show and I literally begged
34
00:02:24.159 --> 00:02:30.560
her so to please sure. So, amongst other things, I've been friends
35
00:02:30.599 --> 00:02:36.479
with my one friend Rich since we
were years old, and we've been playing
36
00:02:36.560 --> 00:02:38.360
D and D all that time.
We started in nineteen seventy six playing D
37
00:02:38.400 --> 00:02:44.639
and D and have played to this
very day. So he's been my forever
38
00:02:44.759 --> 00:02:46.960
DM and we were would have been
junior year in high school, so I
39
00:02:46.960 --> 00:02:51.400
would have been seventeen. Just got
my driver's license in November, so we
40
00:02:51.439 --> 00:02:57.240
had already been playing for almost a
decade together. And two of my characters
41
00:02:57.520 --> 00:03:00.199
Zan Darzan and gleepwer which anybody that's
the D D fan that goes to old
42
00:03:00.199 --> 00:03:05.199
school knows that Gleepworp came from the
module against the Giants, and after we
43
00:03:05.199 --> 00:03:07.360
were done playing that module, we
like the character so much that we kept
44
00:03:07.360 --> 00:03:12.319
it because he's actually a good wizard
that becomes a bad wizard. Actually,
45
00:03:12.319 --> 00:03:14.840
they weren't cold wizards back then.
Wizard was a title when you reached a
46
00:03:14.840 --> 00:03:19.439
certain level. They were user.
Yeah, general magic user. That was
47
00:03:19.479 --> 00:03:23.520
all there is. The only class
was magic user. Every other level every
48
00:03:23.560 --> 00:03:28.879
other illusionist, wizard, arch mage, mage, et cetera. Were all
49
00:03:28.919 --> 00:03:30.919
a title that you got as you
reached a certain level, just like going
50
00:03:31.000 --> 00:03:35.919
from corporal to sergeant to lieutenant to
that's all they were. That's kind of
51
00:03:35.919 --> 00:03:40.680
cool. Actually, I don't ran
an arms champion hero superhero. That was
52
00:03:40.719 --> 00:03:43.759
one of the things you could be
as a fighter. So yeah, but
53
00:03:43.840 --> 00:03:46.560
you were a fighter, yeah,
that was that was your actual class was
54
00:03:46.639 --> 00:03:54.400
fighter or magic user or thief or
dwarf or right, that is okay,
55
00:03:54.599 --> 00:03:59.719
all right. So when we started
first with the original you know, the
56
00:04:00.080 --> 00:04:02.599
white box edition in nineteen seventy six, and then eventually we moved to Advanced
57
00:04:02.639 --> 00:04:05.439
Dungeons and Dragons when it first came
out, which now referred to his first
58
00:04:05.599 --> 00:04:09.360
edition, but at the time it
was just a D and D and we
59
00:04:09.479 --> 00:04:11.319
stuck with it ever since. So, like I said, we had been
60
00:04:11.319 --> 00:04:14.719
playing for almost a decade by this
time, and two of my original character
61
00:04:14.759 --> 00:04:17.480
were two the only characters that survived. If you look at my one character
62
00:04:17.519 --> 00:04:21.160
sheet for zan dar Zani's my half
healf fighter, magic user, thief.
63
00:04:21.160 --> 00:04:27.040
Because we were big into multi classic
um. His list of fallen comrades is
64
00:04:27.040 --> 00:04:31.720
like half a page long of la
paper and because yet nobody survived. Also
65
00:04:32.040 --> 00:04:35.519
side note, all of our original
characters were named interestingly enough, Oh,
66
00:04:35.519 --> 00:04:40.199
I don't know, Boromere canned off
and know, yeah, we had gim
67
00:04:40.240 --> 00:04:42.319
Les and all those. Yeah,
because that was our lot, that was
68
00:04:42.319 --> 00:04:44.920
our world at that stage of the
game nine ten years, so it wasn't
69
00:04:44.959 --> 00:04:47.920
a lot of properties to borrow stuff
there was there wasn't. And then we
70
00:04:47.959 --> 00:04:50.800
made up and I look at some
of the names of some like Hobar Mallow
71
00:04:51.000 --> 00:04:54.160
was a name that I came up
with for another. Yeah, I don't
72
00:04:54.000 --> 00:05:00.800
know, there was a h O
B A R. I just got so
73
00:05:00.879 --> 00:05:06.000
excited for us. I can so
fast forward from when we started to junior
74
00:05:06.040 --> 00:05:10.800
year in high school, and for
whatever reason, I got a phone call
75
00:05:10.839 --> 00:05:14.360
from Rich saying, Hey, you
know what, I'm kind of tired of
76
00:05:14.519 --> 00:05:16.839
zandar Zan and gleep or if they're
way too powerful now, you know,
77
00:05:17.240 --> 00:05:21.000
I'm just tired of them and I
don't want to I don't want to play
78
00:05:21.000 --> 00:05:23.560
them, and I don't want you
to play them anymore. I'm like,
79
00:05:23.560 --> 00:05:26.959
well, those are my two main
characters. And as I had mentioned in
80
00:05:26.959 --> 00:05:29.959
the last episode, you know nobody
played just one character at a time,
81
00:05:30.000 --> 00:05:32.519
because it was really more than three
or four of us max that would play
82
00:05:32.639 --> 00:05:36.839
at any one time. And you
weren't getting out of the door of the
83
00:05:38.000 --> 00:05:44.920
keep in the village of Hamlet without
killing yourself tripping over the doorsill with just
84
00:05:45.079 --> 00:05:47.480
three players and three player characters,
it just wasn't happening. You know,
85
00:05:47.519 --> 00:05:51.879
your four hit point magic user was
powerful. He had one magic missile spell.
86
00:05:53.680 --> 00:05:56.519
It just wasn't a thing. So
we typically played at least two characters,
87
00:05:56.800 --> 00:06:00.720
so three of us could would have
an adventuring party of six play characters.
88
00:06:00.000 --> 00:06:01.800
I'm like, yeah, but like
that was the whole point was.
89
00:06:01.839 --> 00:06:05.279
We wanted them to literally go on
forever to the point where sooner or later,
90
00:06:06.160 --> 00:06:10.000
our other player characters and other people
that would come and we would play
91
00:06:10.040 --> 00:06:14.480
with would adventure in our world that
our player characters created. You know,
92
00:06:14.480 --> 00:06:15.360
all of a sudden, it was
our castle, it was our keep,
93
00:06:15.399 --> 00:06:19.839
it was our dungeon, it was
our village. Whatever. So I was
94
00:06:19.920 --> 00:06:23.560
kind of annoyed, and I was
like, you know, why are you
95
00:06:23.639 --> 00:06:26.040
be in such a jerk about this? Well, you know, I want
96
00:06:26.040 --> 00:06:28.759
to blah blah blah. And it
went back and forth. So we spent
97
00:06:28.800 --> 00:06:32.199
a week of almost not talking to
each other where the battle in D and
98
00:06:32.279 --> 00:06:36.199
D translated into a battle in real
life, and it took about a week
99
00:06:36.279 --> 00:06:40.879
or two at the most, and
eventually we kind of realized this was really
100
00:06:40.920 --> 00:06:44.920
stupid to be getting pissy with each
other in real life over our player characters
101
00:06:44.920 --> 00:06:49.040
from D and D, but not
completely because it was my PC that had
102
00:06:49.079 --> 00:06:54.920
survived all of these trials and tribulations
over the last almost decade. So eventually
103
00:06:54.920 --> 00:06:57.319
we said, well, how are
we going to get past this? Because
104
00:06:57.680 --> 00:07:01.720
he wanted to adventure, have adventure
and run adventures with new player characters or
105
00:07:01.800 --> 00:07:06.519
some of our lower level characters that
we had created, and for no other
106
00:07:06.560 --> 00:07:11.800
reason I found out because the two
main characters are so powerful that they could
107
00:07:11.800 --> 00:07:15.839
take the low level characters with them
and help them along. It's like,
108
00:07:15.839 --> 00:07:16.800
well, yeah, but that's that's
what would happen. You know, when
109
00:07:16.839 --> 00:07:20.399
you get a new job, they
don't throw you in with another rookie and
110
00:07:20.600 --> 00:07:23.879
oh, just figure out how to
do the work. Yeah, you'll figure
111
00:07:23.879 --> 00:07:26.600
it out sooner or later. You
know, our business can survive with you
112
00:07:26.639 --> 00:07:30.920
guys putting the wrong parts in the
wrong places and no you get somebody that's
113
00:07:30.920 --> 00:07:33.839
experienced and you know you're under their
tutelage, and they bring you along and
114
00:07:33.879 --> 00:07:36.000
they show So that was, you
know, my thinking of it, and
115
00:07:36.199 --> 00:07:40.279
I had thought was rich As at
the time. So eventually we decided,
116
00:07:40.279 --> 00:07:42.600
you know what, we'll make a
challenge out of it instead, because we're
117
00:07:42.600 --> 00:07:45.360
not going to let this get an
interfere with our friendship. It was stupid.
118
00:07:45.399 --> 00:07:50.560
We realized it was stupid, and
so we decided to make a competition
119
00:07:50.879 --> 00:07:56.000
a contest. You can me meaning
me rich As, like you can do
120
00:07:56.079 --> 00:08:00.000
anything that your characters can do.
But just remember one of the rules,
121
00:08:00.079 --> 00:08:01.680
the thumb that we always had was
if it wasn't written down, it didn't
122
00:08:01.720 --> 00:08:09.519
happen. So because we were so
fucked the point being that, you know,
123
00:08:09.600 --> 00:08:11.720
there was times where we might not
get to play for two or three
124
00:08:11.759 --> 00:08:15.040
weeks, but our characters, we
wanted to still have their lives go on,
125
00:08:15.160 --> 00:08:16.319
so you know, I couldn't just
make stuff up. I would go
126
00:08:16.319 --> 00:08:18.839
to rich and say, hey,
you know, for the last six months,
127
00:08:18.879 --> 00:08:20.759
you know so and so has been
doing this, and so and so
128
00:08:20.839 --> 00:08:24.199
has been doing that, and this
is what they are, and here's the
129
00:08:24.240 --> 00:08:26.800
list of supplies that I bought,
you know, because eventually we got to
130
00:08:26.800 --> 00:08:31.240
the point of castles and strongholds and
ships in the whole nine yards. So
131
00:08:31.360 --> 00:08:33.759
rich was one of those while we're
not gonna I'm not gonna do encumbrance down
132
00:08:33.759 --> 00:08:39.240
to the single GP weight of everything
you're carrying. General encumbrance was an issue.
133
00:08:39.480 --> 00:08:41.919
You know, I can't go out
with no bags of holding in ten
134
00:08:41.960 --> 00:08:46.679
thousand pounds of gold pieces just not
going to happen. So that was about
135
00:08:46.679 --> 00:08:50.600
the level that we did it too. But anything that happened out of the
136
00:08:50.679 --> 00:08:54.240
play when we were together, it
had to be written down. Did it
137
00:08:54.279 --> 00:08:56.480
also need to be um sorry,
did it also need to be proofread by
138
00:08:56.480 --> 00:08:58.840
your DM to be like, yes, that's acceptable that you did. Oh,
139
00:09:00.320 --> 00:09:01.840
absolutely no. I had to bring
everything to them because, like I
140
00:09:01.840 --> 00:09:05.039
said, I couldn't just make shit
up and say, oh, yeah,
141
00:09:05.080 --> 00:09:07.840
by the way, you know,
well we have forty foot solid gold statue.
142
00:09:07.879 --> 00:09:11.320
Now you know they know that kind
of stuff couldn't happen. I love
143
00:09:11.320 --> 00:09:18.039
that this story is so back when
we invented downtime in DNA close that's fantastic.
144
00:09:18.120 --> 00:09:22.759
Yeah, that would have been nineteen
eighty six when we had this this
145
00:09:22.759 --> 00:09:24.799
fight and we've been doing it for
a long time. That's a parallel development
146
00:09:24.799 --> 00:09:28.080
thing where everybody was like, well, the rules don't do this, but
147
00:09:28.240 --> 00:09:31.080
we want to do this, yeah, and so everybody kind of figured out
148
00:09:31.080 --> 00:09:33.519
their own way to do it.
That's I love that story in that vein
149
00:09:33.559 --> 00:09:37.840
too. People don't realize the first
edition, first printing of The Dungeon Master
150
00:09:37.919 --> 00:09:43.000
Guy had tables in it that were
wrong. The math actually did up.
151
00:09:43.600 --> 00:09:48.720
Now they were fixed in later printings
and Urata sheets. But you know,
152
00:09:48.840 --> 00:09:50.720
the DMS Guy came out in seventy
eight, I was ten years old.
153
00:09:50.720 --> 00:09:54.279
We just figured we didn't understand it, so we just made shit up.
154
00:09:54.879 --> 00:09:56.159
Fast forward like five years later.
We look at it and and be like,
155
00:09:56.200 --> 00:10:01.000
oh, you mean that's how we
were Ye had no idea Wolfs So
156
00:10:01.559 --> 00:10:05.000
mind you now at this stage of
the game, my magic user Gleepework,
157
00:10:05.200 --> 00:10:07.679
which I did not make that name
up. He comes from the module against
158
00:10:07.720 --> 00:10:11.840
the Giants Um and we had played
that module and we liked the character so
159
00:10:11.960 --> 00:10:16.159
much that my DM let me keep
him as my magic User. And zandar
160
00:10:16.240 --> 00:10:20.919
Zan, who was my main character
who's the half out fighter magic user thief.
161
00:10:20.960 --> 00:10:24.480
They are now powerful enough to the
point where there's no monster in the
162
00:10:24.480 --> 00:10:30.639
monster manual statted as printed that they
couldn't defeat. We had kicked ass when
163
00:10:30.679 --> 00:10:35.440
Deities and demiods demigods came out,
Oh good, which is called what the
164
00:10:35.440 --> 00:10:39.120
heck? Was the reprint of that
Legends and Lore the reprint, but originally
165
00:10:39.120 --> 00:10:43.200
it was Deities and Demigods. Uh. When I saw Elric was statted in,
166
00:10:43.200 --> 00:10:46.840
there was a victim of the seat
tanny panic. Do you think probably
167
00:10:46.960 --> 00:10:52.080
that? Yeah? And there was
also I mean they also got sued because
168
00:10:52.120 --> 00:10:56.519
they included two actual pantheons they didn't
have permitted. Actually didn't quite happened that
169
00:10:56.559 --> 00:11:01.320
way. It wasn't so much a
lawsuit as it was a there was stern
170
00:11:01.159 --> 00:11:05.600
the same ip had been both Michael
Morcox, who's in by the way,
171
00:11:05.759 --> 00:11:09.399
Michael Morcock group that I belonged to
him on Facebook that he's active in.
172
00:11:09.600 --> 00:11:13.200
Yeah. Um, which is why
I brought up Elric because when I saw
173
00:11:13.240 --> 00:11:16.919
they stated Elric in the Dds and
Debither, one of my favorite fantasy series
174
00:11:16.919 --> 00:11:20.360
of books. Um, and I
love the character. Yeah, run around
175
00:11:20.360 --> 00:11:26.039
with storm Ringer. Yeah, that
was why all our characters were a chaotic
176
00:11:26.080 --> 00:11:28.960
alignment of some form or another.
So at any rate. Um. What
177
00:11:30.080 --> 00:11:33.360
happened with that was was that both
Michael Moorecock and I forget the name of
178
00:11:33.399 --> 00:11:39.320
the originator of the Cthulhut, thank
you, suff Yeah right, all the
179
00:11:39.399 --> 00:11:46.240
Chaosium stuff they had ended up that
Morcocks stuff had been he agreed to allow
180
00:11:46.440 --> 00:11:50.720
both TSR and someone else which I
think it was Chaosium yea, to use
181
00:11:50.759 --> 00:11:54.919
it at the same time, and
either legal teams realized that the others had
182
00:11:54.960 --> 00:11:56.480
been the same thing. Yeah,
so that's where that came from. I
183
00:11:56.559 --> 00:12:01.759
knew there was some kind of freakis
that like it wasn't in subsequent editions,
184
00:12:01.759 --> 00:12:03.480
and that it was not. Yeah, there's only two printings of DDS and
185
00:12:03.519 --> 00:12:07.320
Demigods, the first and second,
that are one hundred and forty four pages
186
00:12:07.360 --> 00:12:11.360
and have all of the pantheons in
them than every printing after that was only
187
00:12:11.399 --> 00:12:13.559
one hundred and twenty eight pages,
and missus is missing those two that have
188
00:12:13.679 --> 00:12:20.600
Cthulhu stat it out right. Yeah. Yeah, So again uber powerful characters,
189
00:12:20.679 --> 00:12:24.000
especially for advanced dungeons and dragons in
the first edition at that stage of
190
00:12:24.039 --> 00:12:26.159
the game, mind you, over
the next thirty years since then, they've
191
00:12:26.159 --> 00:12:31.200
become even more powerful. So we
still kept it interesting because it was like,
192
00:12:31.240 --> 00:12:33.960
all right, throw ten dragons at
us, let's see what happens,
193
00:12:35.039 --> 00:12:39.440
you know, because if we're gonna
lose. We learned long ago that I
194
00:12:39.480 --> 00:12:41.759
always anytime we would what's your next
move going to be, we would quote
195
00:12:43.039 --> 00:12:46.679
Monty Python and the Holy Grail run
away. We learned a long time ago
196
00:12:46.720 --> 00:12:50.360
that that was like the best move
that any adventuring group can have in their
197
00:12:50.360 --> 00:12:56.120
repertoire was runaway. Yeah, not
be afraid to flee when it's the right
198
00:12:56.200 --> 00:13:00.320
kind of It took about a dozen
player character deaths before we finally got through
199
00:13:00.360 --> 00:13:03.799
our thick heads, but we did
realize it. So as long as it
200
00:13:03.840 --> 00:13:05.120
was written down, any of the
stuff that I had, you know,
201
00:13:05.120 --> 00:13:09.840
whether it was strongholds we had made
or you know, stockpiles of stores and
202
00:13:09.879 --> 00:13:13.440
things like that, and the same
thing, you know, we could do
203
00:13:13.480 --> 00:13:16.200
it, We could use it.
It would be accessible to us. And
204
00:13:16.240 --> 00:13:18.600
the same thing was true with Rich. He could do anything to us,
205
00:13:18.639 --> 00:13:22.320
to the group, to the player
characters, as long as it wasn't a
206
00:13:22.840 --> 00:13:26.080
how did we say it before?
You can't kill the party by blowing up
207
00:13:26.080 --> 00:13:28.759
the planet, Yeah, like you
have you have to give us a fighting
208
00:13:28.840 --> 00:13:33.000
chance. Okay, so no meteor
shower that. Oh yeah, there's a
209
00:13:33.000 --> 00:13:35.200
meteor storm and the one rock hits
the bigger twice the size of what wiped
210
00:13:35.240 --> 00:13:39.080
out the dinosaurs. So you're all
dead. Interglathic rocks fall everyone. Yeah.
211
00:13:39.120 --> 00:13:45.080
So after about we typically did at
least twice a month. We tried
212
00:13:45.080 --> 00:13:48.000
to adventure work together, but we
played at least twice a month at that
213
00:13:48.080 --> 00:13:50.799
stage of the game, because by
then we had sports and girlfriends and cars
214
00:13:50.799 --> 00:13:54.960
and that kind of stuff coming into
the play. What happened was was Rich
215
00:13:54.080 --> 00:14:01.759
realized that there was basically almost no
amount of d means Gods, you name
216
00:14:01.840 --> 00:14:05.440
it, like we could. We
couldn't necessarily defeat God on their plane of
217
00:14:05.519 --> 00:14:09.039
existence. No amount of playing fair
that would, right, Yeah, exactly
218
00:14:09.120 --> 00:14:11.799
right. That you guys couldn't handle
so or run away from Yes, exactly
219
00:14:13.080 --> 00:14:15.759
know. When you've got a lot
that's handling it. When you've got a
220
00:14:15.759 --> 00:14:18.679
fashion a thirty plus level magic user, yeah, he's really tough to be.
221
00:14:18.960 --> 00:14:22.120
It doesn't matter that it was a
human and doesn't have a whole lot
222
00:14:22.159 --> 00:14:26.440
of hit points. Um and teleport
is a great, great way to get
223
00:14:26.440 --> 00:14:28.919
away from stuff, especially when your
character has been around a lot long enough
224
00:14:30.000 --> 00:14:35.440
that he can move large quantities of
whether it be humans or pack mules or
225
00:14:35.480 --> 00:14:39.320
whatever with the snap of a thumb, your high level cleric with word of
226
00:14:39.360 --> 00:14:45.559
recall. Yeah, that's also very
handy put it, yeah cleric as a
227
00:14:45.639 --> 00:14:48.879
dwarf um so at any rate,
so rich decided, right, well,
228
00:14:48.879 --> 00:14:50.639
how am I going to do this? Well. One of the things that
229
00:14:50.679 --> 00:14:54.600
we never realized when we first started
playing is as eight nine year olds,
230
00:14:54.240 --> 00:14:58.399
was we only did high fantasy.
There was no gunpowder, There were no
231
00:14:58.960 --> 00:15:03.200
know, nothing mechanic goal or machinery
beyond it typical um, you know,
232
00:15:03.279 --> 00:15:07.440
medieval style stuff. There was no
guns, nothing like that. But when
233
00:15:07.480 --> 00:15:13.639
we when the module Expedition to the
Barrier, peaks came out, which we
234
00:15:13.720 --> 00:15:16.759
looked at it in one of in
the picture of these adventures, and one
235
00:15:16.799 --> 00:15:20.320
of them is holding what looks like
a ray gun shooting a laser at something
236
00:15:20.399 --> 00:15:22.159
like you can do that, right, you know? That was like twelve
237
00:15:22.240 --> 00:15:24.200
year old us going, wow,
we didn't know you could. So we
238
00:15:24.200 --> 00:15:28.600
can do star Wars with with dungeons
and dragons. So then nothing was off
239
00:15:28.600 --> 00:15:31.759
the table for us, even though
we didn't typically integrate those things into our
240
00:15:31.799 --> 00:15:37.080
campaigns on a regular basis. They
were there for us. So Rich decided,
241
00:15:37.519 --> 00:15:41.039
how am I going to beat these
guys? Aliens? Aliens was the
242
00:15:41.600 --> 00:15:46.639
great solution so at this stage of
the game, and he went the dragon
243
00:15:46.639 --> 00:15:50.840
ball z route. Yep, well
see and for me, unfortunately for me
244
00:15:50.960 --> 00:15:52.360
or fortunately for me, depending on
which way you look at it. I
245
00:15:52.440 --> 00:15:56.879
was never big anime style cartoons.
So one of the only ones that existed
246
00:15:56.879 --> 00:16:00.200
when I was a child was speed
Racer, and I was not a fan
247
00:16:00.240 --> 00:16:04.120
of speed Racer. And then I
saw and then I saw Starblazers when it
248
00:16:04.159 --> 00:16:07.440
came out. And if you don't
know what Starblazers is a thirty seconds or
249
00:16:07.519 --> 00:16:11.320
less, I'm a huge World War
two World War two buff. So picture
250
00:16:11.320 --> 00:16:17.399
Aliens bomb planet Earth with meteors make
the surface uninhabitable, so humans are below
251
00:16:17.600 --> 00:16:19.159
the surface. But we've got to
get off our planet and get to a
252
00:16:19.200 --> 00:16:23.120
friendly planet in order to get the
cure to fix our planet. So there's
253
00:16:23.120 --> 00:16:27.840
the battleship Yamato sitting on the bottom
of the now empty and dry Pacific Ocean.
254
00:16:29.440 --> 00:16:33.039
They rebuild it from the bottom up, so the old rusted shell is
255
00:16:33.039 --> 00:16:36.080
on the outside of it, and
then it breaks through when it comes out
256
00:16:36.120 --> 00:16:38.399
and they've got a World War two
battleship that's now a spaceship and shoots lasers
257
00:16:38.399 --> 00:16:45.639
out of the turrets and everything.
And I loved it as a child.
258
00:16:47.159 --> 00:16:49.240
So that was kind of where Rich
got the idea from, was well,
259
00:16:49.279 --> 00:16:52.159
you know your biggest so you know, we'll they'll just be lasers and they'll
260
00:16:52.200 --> 00:16:56.200
be bombs and they'll be like,
now what do I do? So what
261
00:16:56.320 --> 00:17:00.320
happened was was and we were also
big into Battlestar Galactica the original with you
262
00:17:00.360 --> 00:17:04.119
know, Lauren Green and the whole
nine yards, so all of that tied
263
00:17:04.160 --> 00:17:10.279
into what he planned. So what
happened was was they the Aliens came and
264
00:17:10.319 --> 00:17:12.079
they landed on my island, because
my guys had an island that we had
265
00:17:12.079 --> 00:17:15.920
taken over and that was where we
built our stronghold and had our ships in
266
00:17:15.920 --> 00:17:19.359
the whole nine yards. So when
push came to shove, the only alternative
267
00:17:19.519 --> 00:17:22.200
was get the hell out of there, because there was we just could not
268
00:17:22.319 --> 00:17:29.640
compete with the aliens technology because even
the most powerful flames and the most powerful
269
00:17:29.680 --> 00:17:33.279
management shields sorry, just not going
to happen. So my characters had to
270
00:17:33.319 --> 00:17:37.240
high tail it. Out of there, so while we were still alive,
271
00:17:37.160 --> 00:17:41.640
it'd be like you and me being
picked up and dropped off onto a you
272
00:17:41.680 --> 00:17:45.640
know, a desert island with no
resources, just your wits about you.
273
00:17:45.680 --> 00:17:49.240
Because all of our resources were in
our stronghold, or so my dungeon mastered.
274
00:17:49.319 --> 00:17:53.160
Rich thought, because if it's not
written down, it didn't happen.
275
00:17:55.039 --> 00:17:59.160
So out came the book and the
pages with the lists of all of the
276
00:17:59.319 --> 00:18:00.920
stashes that we had, which,
for those of you who are not working
277
00:18:00.920 --> 00:18:06.039
on the YouTube right now, the
actual book is here and intact, which
278
00:18:06.119 --> 00:18:11.039
is this binder. Will there's Tony's
twelve year old hands writing one of the
279
00:18:11.119 --> 00:18:17.759
characters. Oh yeah, oh that's
really cool. That's so cool. I
280
00:18:17.799 --> 00:18:23.160
can't keep notes between So there's the
stronghold. That's crazy. Yeah, so
281
00:18:23.720 --> 00:18:26.759
I if if it's cool with you, I'd love to get a have scans
282
00:18:26.759 --> 00:18:30.559
of it. Oh yeah, okay, it's all we'll find. We'll find
283
00:18:30.559 --> 00:18:33.000
a way of including that in the
show notes. Go go check the show
284
00:18:33.039 --> 00:18:37.240
notes and on that to see what
we're seeing right now. So we had
285
00:18:37.359 --> 00:18:40.680
enough that we could, at least
as far as Richard was concerned, we
286
00:18:40.720 --> 00:18:45.359
have had enough resources accessible within a
reasonable distance to get to to you know,
287
00:18:45.440 --> 00:18:48.279
rearm ourselves things like that. Well, because the flip side of if
288
00:18:48.319 --> 00:18:52.559
you didn't write it down, it
didn't happen, is if you did write
289
00:18:52.599 --> 00:18:57.160
it down, it did. It
did happen absolutely, whether rich remembered that
290
00:18:57.200 --> 00:19:02.119
you had written it down or not. So, yeah, it was all
291
00:19:02.160 --> 00:19:06.680
there. So one of the things
that had happened in five or six years
292
00:19:06.680 --> 00:19:08.839
earlier was I don't know if any
of you're familiar with the from the Monster
293
00:19:08.880 --> 00:19:14.559
Manual Mites m I T S movie. I'm familiar with the real world mites
294
00:19:15.200 --> 00:19:18.119
right there you go. The best
way I can describe it is, um,
295
00:19:18.200 --> 00:19:21.440
if you know, if you remember, I'm looking at you guys,
296
00:19:21.440 --> 00:19:25.359
because you're closer to my age.
Um the Gremlin from Bugs Bunny. Yeah,
297
00:19:25.400 --> 00:19:27.240
sure, right, Well, Gremlin's
were a thing, especially during World
298
00:19:27.279 --> 00:19:30.079
War Two. Anytime someone must have
been Gremlins. Gremlins must have done it.
299
00:19:30.119 --> 00:19:34.559
That was based on the Twilight Zone, right Greenlin. So also Gremlin's
300
00:19:34.640 --> 00:19:40.240
great movie gave me nightmares as a
child. Love it. Oh yeah,
301
00:19:40.480 --> 00:19:45.000
Um, Gremlas too, not so
much. But Mark why my family was
302
00:19:45.039 --> 00:19:49.440
still somebody will turn light and somebody
will go right light bright light. I
303
00:19:49.480 --> 00:19:52.680
can my voice doesn't go that high, so I can't make it sound like
304
00:19:53.359 --> 00:19:57.640
that's closer to it, Josie,
Josie starts that high. Yeah, I
305
00:19:57.720 --> 00:20:03.920
just know. We had come across
a bunch of these, So they're nefarious
306
00:20:03.960 --> 00:20:08.400
little creatures and they're just brutal,
and they're closer to gremlins, to be
307
00:20:08.440 --> 00:20:12.759
honest with you. They're in the
Oney Monster many they're even drawn similar to
308
00:20:12.799 --> 00:20:18.880
that. So my one powerful magic
user, gleap Orp, had been basically
309
00:20:18.920 --> 00:20:22.559
had we had come upon nests of
these things that were being kept by some
310
00:20:22.680 --> 00:20:25.559
bad guy that was you know,
you would use them and send them into
311
00:20:25.599 --> 00:20:27.720
towns to you know, rek Havoc, which we thought was a great idea,
312
00:20:29.000 --> 00:20:30.759
so we took it for ourselves once
we defeated him, So we basically
313
00:20:32.000 --> 00:20:36.160
farmed them. So we had mass
quantities of these things that we would sell
314
00:20:36.680 --> 00:20:38.599
to passing advent like, hey,
got a problem at home? You know
315
00:20:38.640 --> 00:20:42.640
there used to be snake oil salesman
lights, Hey, you got a problem
316
00:20:42.640 --> 00:20:45.759
at home. You know, I
haven't trouble to come get a couple of
317
00:20:45.759 --> 00:20:48.920
these, pay us for him and
let them loose and rec Havoc and then
318
00:20:48.960 --> 00:20:51.839
you can you know, come in
and be the big savior. And so
319
00:20:52.240 --> 00:20:55.119
long story short, the problem we
were having was, even though we were
320
00:20:55.119 --> 00:20:59.000
off the island and we had our
strong you know, our stashes of gear
321
00:20:59.079 --> 00:21:03.440
and money and things like that,
everywhere we went didn't last very long because
322
00:21:03.839 --> 00:21:07.559
what could the aliens do? Fly
in spaceships, so there was no place
323
00:21:07.640 --> 00:21:11.440
that was inaccessible to them, even
though it might be inaccessible or difficult to
324
00:21:11.480 --> 00:21:17.240
get to for us. There was
no hiding from them to any great degree
325
00:21:17.319 --> 00:21:21.240
because their scanning technology, you could
you know, underground, the underground wasn't
326
00:21:21.279 --> 00:21:23.039
going to help us. It might
give us enough time to get out before
327
00:21:23.039 --> 00:21:26.559
the bombs worked their way through,
but there was no getting away from it.
328
00:21:26.960 --> 00:21:30.680
So now it was simply a matter
of you know, it was a
329
00:21:30.799 --> 00:21:33.400
chase. It was a cop and
Robert chase scene for the next few sessions
330
00:21:33.480 --> 00:21:38.319
of us always trying to stay one
step ahead of the antagonists that were following
331
00:21:38.400 --> 00:21:41.079
us one way or the other.
And of course we could tell Portle they
332
00:21:41.079 --> 00:21:44.559
could. They had beaming technology.
So one minute it was a ship in
333
00:21:44.599 --> 00:21:47.359
the sky, the next minute it
was one hundred troops on the ground with
334
00:21:47.440 --> 00:21:49.119
laser guns and shields. Are like
damn. So we just couldn't figure a
335
00:21:49.119 --> 00:21:53.200
way to get around it. And
finally, after probably like about six weeks
336
00:21:53.200 --> 00:21:57.640
of this and again we played six
I should say six sessions of US six
337
00:21:57.680 --> 00:22:02.319
weeks, six six times that we
met up playing typically four or five hours
338
00:22:02.319 --> 00:22:04.480
at a clip. I figured,
you know what, I've got to get
339
00:22:04.559 --> 00:22:08.160
rid of these aliens before I can
start to do anything. So we did
340
00:22:08.200 --> 00:22:15.559
a mass teleportation of thousands of mites
onto the airfield that used to be my
341
00:22:15.680 --> 00:22:19.000
island to the spaceship. And my
exact thinking was, that's what the Gremlin
342
00:22:19.079 --> 00:22:22.279
did in Bugs Bunny when he comes
in. When he comes when Bugs Bunny
343
00:22:22.279 --> 00:22:26.559
comes into frame, there's the Gremlin
with a giant shell, you know,
344
00:22:26.680 --> 00:22:27.960
artillery shell, hit in the head
of it with a hammer, trying to
345
00:22:27.960 --> 00:22:32.039
get it to explode. And that's
exactly what my thoughts were. So we
346
00:22:32.160 --> 00:22:36.000
teleported them, not anywheres near where
the islet, to the spaceships, to
347
00:22:36.079 --> 00:22:41.599
all their fighters and everything that were
on my island. Unfortunately, fortunately for
348
00:22:41.720 --> 00:22:44.480
us, it did the job that
it reached the kind of havoc that we
349
00:22:44.480 --> 00:22:49.200
were hoping for. But because of
the roll of the die, there was
350
00:22:49.240 --> 00:22:53.200
a ten percent chance that there would
be a catastrophic result. We agreed ten
351
00:22:53.240 --> 00:22:59.279
percent was it reasonable amount? And
I didn't roll well tell a story.
352
00:22:59.519 --> 00:23:03.920
So what happened next? We got
rid of the aliens and the entire island
353
00:23:03.920 --> 00:23:07.079
as well, because he they basically
set off a new in screwing with the
354
00:23:07.480 --> 00:23:12.079
spaceships. So now the entire island
is gone, completely gone. It's a
355
00:23:12.200 --> 00:23:17.000
it's just a crater underneath the water
now. So that was when the second
356
00:23:17.039 --> 00:23:19.079
where if it wasn't written down,
it didn't happen, comes in so rich
357
00:23:19.119 --> 00:23:21.759
it was like, all right,
well, now what are you going to
358
00:23:21.839 --> 00:23:25.880
do because a lot of those stashes
that you had, as the aliens would
359
00:23:25.920 --> 00:23:29.200
catch up to us, they would
take him out. And that was when
360
00:23:29.200 --> 00:23:32.319
the pad came out and said,
remember this one with all the stocks and
361
00:23:32.400 --> 00:23:34.319
stores, because he would he would
stick with, you know, certain spell
362
00:23:34.359 --> 00:23:40.519
components that were vital spell components.
We had to have not every standard root
363
00:23:40.599 --> 00:23:42.440
and things like that, but if
it was a rare gem, or if
364
00:23:42.440 --> 00:23:45.680
it was a rare root route,
or it was a you know, a
365
00:23:45.680 --> 00:23:48.319
back wing of a certain thing,
we had to have that stuff if we
366
00:23:48.359 --> 00:23:52.279
wanted to use it with any regularity. And the same thing went with other
367
00:23:52.279 --> 00:23:53.640
stores. Same thing with our ship. Like part of that map that I
368
00:23:55.079 --> 00:23:57.119
held up to the screen briefly in
my stronghold, there's a whole section there
369
00:23:57.119 --> 00:24:00.839
that's nothing but farmland. Because if
I'm going to have all these barracks with
370
00:24:00.839 --> 00:24:02.720
troops that go out on these ships, so how they're going to eat?
371
00:24:03.079 --> 00:24:04.680
So we had far you know,
we would do that. We would only
372
00:24:04.680 --> 00:24:07.759
do it once though once it was
done, it was assumed that it would
373
00:24:07.759 --> 00:24:11.720
continue to be done. Once we
came up with a general cost of what
374
00:24:11.720 --> 00:24:15.839
it would cost to maintain something per
week or per month, not with the
375
00:24:15.880 --> 00:24:18.640
regularity that would be required in real
life, but every once in a while
376
00:24:18.640 --> 00:24:22.119
where should be like, it's probably
time to chock off another five thousand GP
377
00:24:22.359 --> 00:24:26.079
for keeping your stuff in so enough
to make it where you didn't just get
378
00:24:26.079 --> 00:24:29.000
everything you wanted for free, and
you couldn't have like I said, you
379
00:24:29.000 --> 00:24:32.799
couldn't carry ten thousand GP with no
bags of holding things like that. Sure,
380
00:24:33.200 --> 00:24:34.880
So that's when the list came out
and it was now here's the real
381
00:24:36.240 --> 00:24:41.359
list of stock in stores that we
had hidden away because we had accumulated so
382
00:24:41.400 --> 00:24:45.640
many magic items, for example,
over the course of almost a decade of
383
00:24:45.640 --> 00:24:49.559
adventuring that we never needed most of
them because we realized once you got to
384
00:24:49.599 --> 00:24:52.519
a certain level, you could you
could get away with not having to have
385
00:24:52.640 --> 00:24:56.640
all of that stuff all the time. So we had massive and of course
386
00:24:56.680 --> 00:24:59.599
what did we do, Well,
you know, we rolled the dice.
387
00:24:59.640 --> 00:25:03.119
We rolled the percentage. Die was
both our friend and our enemy. Um,
388
00:25:03.319 --> 00:25:06.519
what are the chances that of these
twenty different you know stashes that you
389
00:25:06.559 --> 00:25:10.640
have scattered about, how many of
them haven't been looted in then since you
390
00:25:10.680 --> 00:25:14.240
put them in there years ago.
Well, we tried to account for that
391
00:25:14.279 --> 00:25:15.920
as best we could, because what
we would do is again, and this
392
00:25:15.960 --> 00:25:21.480
was only because we had high level
characters that could do it. You dig
393
00:25:21.519 --> 00:25:25.240
a hole, get rid of a
huge area, you know, clear out
394
00:25:25.240 --> 00:25:27.119
a room. You could tell you
we learned you could teleport dirt out of
395
00:25:27.119 --> 00:25:30.200
your way to it, which were
great, and then seal it back up.
396
00:25:30.240 --> 00:25:33.039
And it was forty feet below the
dungeon that you built above it,
397
00:25:33.160 --> 00:25:36.920
and there was only one way to
get there, it was the teleport there.
398
00:25:37.400 --> 00:25:40.200
So we would we did stuff like
that. So we would put five
399
00:25:40.480 --> 00:25:44.559
hundred gp worth of stuff where it
was readily accessible, put a monster or
400
00:25:44.559 --> 00:25:47.640
two there to guard it. And
then now it was done, nobody was
401
00:25:47.640 --> 00:25:49.119
going to dig down forty feet to
try and look for you know, the
402
00:25:49.319 --> 00:25:53.319
no NPC was going to do it. So that was where that came from.
403
00:25:53.400 --> 00:25:59.319
The classic Tomb of Horror's fake tomb. Yeah so yeah, I told
404
00:25:59.359 --> 00:26:00.680
you earlier. We didn't play a
lot of the models, but we pulled
405
00:26:00.720 --> 00:26:04.160
from all yea, yeah, sure, yeah, that's good tech. Yeah.
406
00:26:04.200 --> 00:26:07.960
You know. One of the funny
thing is is that later in life,
407
00:26:07.759 --> 00:26:11.480
one of my favorite TV series,
Babble on five, there's the Evil
408
00:26:11.480 --> 00:26:15.119
Shadows, and one of the ways
that they get rid of the presence of
409
00:26:15.119 --> 00:26:18.640
the Shadows on one of the planets
where they're you know, have taken over
410
00:26:19.440 --> 00:26:25.119
is secretly, overnight, they have
citizens that while they're evacuating most of the
411
00:26:25.160 --> 00:26:27.839
population from this one island that they
were on that their ships were on,
412
00:26:30.599 --> 00:26:34.160
they secretly brought nukes in and left
some people there who sacrificed themselves so the
413
00:26:34.200 --> 00:26:38.240
Shadows didn't notice that there were people
missing and nuked the island. I was
414
00:26:38.279 --> 00:26:44.880
like, wow, Jay Michael Straczinsky
must have looked at our damn adventure wrote
415
00:26:44.960 --> 00:26:48.119
that, But it was, like
I said, it started off as a
416
00:26:48.240 --> 00:26:52.400
fight, it turned into a challenge, and by the time it was done,
417
00:26:52.440 --> 00:26:56.240
it was like, we really are
almost starting over campaign. Yeah.
418
00:26:56.319 --> 00:26:59.599
Yeah, and we had a blast
with that. But so that was my
419
00:26:59.680 --> 00:27:02.480
I guess I couldn't really come up
with a horror story. Yeah, it
420
00:27:02.559 --> 00:27:04.319
was there, the building that fell
on top of one of my I've got
421
00:27:04.319 --> 00:27:07.640
to show into those because especially like
I said in the early editions, and
422
00:27:07.680 --> 00:27:11.200
it was one step above I mentioned, oh, you couldn't survive tripping over
423
00:27:11.200 --> 00:27:15.119
the door still as you walked out
of the original keep, you know,
424
00:27:15.119 --> 00:27:18.160
And yeah, I had a couple
of characters that literally died that way off
425
00:27:18.200 --> 00:27:22.319
their horse. Only had four hit
points to begin with, and guess what
426
00:27:22.680 --> 00:27:26.079
the way we played it was when
you hit zero, you were unconscious.
427
00:27:26.480 --> 00:27:30.720
Anything less than zero was dead.
Oh okay, um we did there and
428
00:27:30.799 --> 00:27:33.640
well, and there were no rules
really that were at that stage show.
429
00:27:33.799 --> 00:27:36.200
We were kind of rules heavy when
we started, because again we were eight,
430
00:27:36.319 --> 00:27:38.839
nine, ten years old, so
there was a lot of imagination,
431
00:27:38.880 --> 00:27:41.519
but it didn't always make sense.
So we would fall back to the rood,
432
00:27:41.519 --> 00:27:44.279
like how do we do that?
Well, let's look up the book
433
00:27:44.279 --> 00:27:47.279
and see what it tells us.
To do. But yeah, I had
434
00:27:47.359 --> 00:27:49.519
more than one character that did this. So but those horror stories were Yes,
435
00:27:49.559 --> 00:27:52.680
I had a character that was riding
on his horse and when he fell
436
00:27:52.720 --> 00:27:53.640
off the horse, he had four
hit points and he hit his head on
437
00:27:53.640 --> 00:27:59.039
a rock and he died. Here's
my horror story. It's a true story,
438
00:27:59.240 --> 00:28:00.720
but it wasn't very interesting. So
the best thing I could think and
439
00:28:00.880 --> 00:28:04.599
I guess it. But the fun
part was I'll take a harrd story.
440
00:28:04.599 --> 00:28:10.039
That's five seconds. Well today,
Ye, that's it, Thanks for watching.
441
00:28:10.079 --> 00:28:12.680
I hope you enjoyed yourself today.
Uh. And again, those two
442
00:28:12.759 --> 00:28:18.079
characters are still alive to this day. In that bind a binder, I
443
00:28:18.119 --> 00:28:21.599
got to somehow spin that out into
half a dozen notes though, So we're
444
00:28:21.599 --> 00:28:26.920
gonna figure out what's going on,
right, uh Tony, I mean so
445
00:28:26.039 --> 00:28:32.000
yeah, not really a horror story, more else like fun. This is
446
00:28:32.039 --> 00:28:36.279
just something you story. Yeah,
but if you can imagine this more stories
447
00:28:37.920 --> 00:28:41.079
old, right, two seventeen year
old friends that have known each other for
448
00:28:41.599 --> 00:28:45.559
as long as they've been playing DD
together. Actually, it would never get
449
00:28:45.599 --> 00:28:51.319
to fisticuffs because Rich is five foot
tall, Like, hey and I became
450
00:28:51.359 --> 00:28:53.559
friends. I'm with you, yeah, but you can't tell. I'm six
451
00:28:53.720 --> 00:28:57.880
four to twenty back then, so
more than two twenty non. Um.
452
00:28:57.960 --> 00:29:02.519
That's how Rich and I became friends
was he was the new kid in school
453
00:29:02.839 --> 00:29:06.559
and this one kid, Mark,
who was my size, was picking on
454
00:29:06.640 --> 00:29:08.039
him in gym class and you didn't
pick on the little kids because there was
455
00:29:08.039 --> 00:29:12.880
no challenge, and I got pissed. Yeah, so I, you know,
456
00:29:14.200 --> 00:29:17.480
got in a fight with Mark and
got in trouble for the fight,
457
00:29:17.519 --> 00:29:19.119
but didn't care. And then Rich
and I were friends ever since. Thanks
458
00:29:19.119 --> 00:29:23.079
Mark. Yeah right, the story
Mark, Seriously, I didn't say Mark's
459
00:29:23.160 --> 00:29:27.279
less, but that's great. And
yeah, that was part of the game,
460
00:29:27.319 --> 00:29:32.319
you know, was was us doing
stuff together because we had we found
461
00:29:32.359 --> 00:29:36.640
out. The best part is Rich
that same day in school. The reason
462
00:29:36.680 --> 00:29:38.640
we were in the gym was because
it was raining, so no recess outside.
463
00:29:40.279 --> 00:29:44.039
And remember those days, Remember the
old brown paper bag style book covers
464
00:29:44.039 --> 00:29:47.640
that you had to put on your
books back then you might remember, yeah,
465
00:29:47.680 --> 00:29:51.119
actual paper bags. Yeah right,
well it was just brown paper on
466
00:29:51.160 --> 00:29:56.160
it. So Rich had been sitting
in class reading a book aggressively customized those
467
00:29:56.640 --> 00:29:59.200
paper covers. And this was one
of my friends who Mark, I had
468
00:29:59.240 --> 00:30:02.359
not been front but this again.
This was wall what led to us become
469
00:30:02.400 --> 00:30:04.759
a DM AND player, et cetera. Um, one of my friends Joey
470
00:30:04.759 --> 00:30:07.960
and one of my other friends Jason. Um, No, no offense,
471
00:30:08.440 --> 00:30:11.160
but uh it's the name. Well
let me let me let me hear the
472
00:30:11.200 --> 00:30:15.119
rest of the story of form offended. Okay. They decided, you know
473
00:30:15.240 --> 00:30:18.720
Rich again, new kid quiet,
doesn't know anybody. Um, And of
474
00:30:18.759 --> 00:30:21.720
course I had gotten in a fight
with the kid mark while we were in
475
00:30:21.759 --> 00:30:23.279
the gym, and when we're back
in there, so they they wrote on
476
00:30:23.400 --> 00:30:29.240
their brown paper bag textbook book covers
and walked around pretending to be nerdy.
477
00:30:29.279 --> 00:30:30.440
And what did they write on They
wrote what Rich was reading? And he
478
00:30:30.480 --> 00:30:33.480
was reading Dune, which I had
just finished reading about six months earlier.
479
00:30:33.559 --> 00:30:37.640
And now it's cool. Well sure, I'm like wait a minute, you
480
00:30:37.680 --> 00:30:41.720
know, like, what do you
guys like that? That's that's good,
481
00:30:41.799 --> 00:30:44.920
that's like. So we had all
of these things in common, you know,
482
00:30:44.920 --> 00:30:45.920
we like, do we start playing
DM D together? We did.
483
00:30:45.960 --> 00:30:48.799
So he was one of two I
had two best men when I got married,
484
00:30:48.839 --> 00:30:52.759
because Rich I knew from grammar school. My friend Dave I met in
485
00:30:52.759 --> 00:30:55.759
freshman year in high school. Again, still friends to this day, and
486
00:30:55.799 --> 00:30:56.559
I wasn't going to pick between the
two of them, so I took them
487
00:30:56.559 --> 00:31:00.240
both. So the best man in
a pretty pretty pretty good guy, pretty
488
00:31:00.240 --> 00:31:03.759
good guy and the almost excellent guy. So yeah, D and D stories
489
00:31:03.759 --> 00:31:07.319
I could give you a billion of
but that was the one that was not
490
00:31:07.359 --> 00:31:08.839
only the biggest challenge for us,
but one that, like I said,
491
00:31:08.839 --> 00:31:12.519
it started as a why are you
being a dick? Yeah too, well,
492
00:31:12.559 --> 00:31:15.920
you know what we could do with
this? Where can we go from
493
00:31:15.960 --> 00:31:18.640
here with that? And we turned
it into its own adventure. That was
494
00:31:18.680 --> 00:31:21.359
that that started as like just a
solid game story and then turn into a
495
00:31:21.359 --> 00:31:25.920
wholesome story. So yeah, I
think I think I'm satisfied with this um
496
00:31:25.960 --> 00:31:29.799
once again. Uh Tony owner of
the Keep in Brick, New Jersey,
497
00:31:30.279 --> 00:31:33.559
that that's my friendly local game store, So you should go check that out.
498
00:31:33.960 --> 00:31:36.880
It's it's the keypobby dot com,
which I don't think we said in
499
00:31:36.920 --> 00:31:38.240
the last episode we did, but
it's gonna be in the show notes anyway,
500
00:31:38.240 --> 00:31:41.559
so they'll find it. But the
keyhobby dot com check out their events
501
00:31:41.599 --> 00:31:45.640
schedule because you can find one shot
games run by me and a couple other
502
00:31:45.680 --> 00:31:49.079
dms as well. But but but
find mine and come come fill my table
503
00:31:49.160 --> 00:31:52.920
up. Um, if you would
just stop working for a living, you
504
00:31:52.920 --> 00:31:56.880
could do a whole lot more one
work. I work in an industry that
505
00:31:56.920 --> 00:32:00.480
eats up all my weekends. I'm
so sorry, but Tony, thanks for
506
00:32:00.519 --> 00:32:02.039
joining us again. Thanks you find
other stories. We'd love to have you
507
00:32:02.079 --> 00:32:07.319
back. And of course, Jim
Josie, thank you so much for always
508
00:32:07.359 --> 00:32:09.640
being a part of this. Oh
yeah, that's gonna wrap it up for
509
00:32:09.640 --> 00:32:16.640
today, all right. Thank you
adventurers. Thank you for listening to con
510
00:32:16.680 --> 00:32:22.319
Mudgeons and Jagons. Please share us
with your favorite adventures, leave a review
511
00:32:22.400 --> 00:32:25.400
on Apple, and follow us on
social media. All links can be found
512
00:32:25.440 --> 00:32:30.839
at con Mudgeons and Dragons dot com. Practice Safe Adventuring my Friends,
1
00:00:00.760 --> 00:00:06.400
Sometimes talking with friends feels like role
playing. Sometimes it feels like comeback,
2
00:00:07.200 --> 00:00:12.400
join us at the round table and
roll an isha too. This is Curmudgeons
3
00:00:12.480 --> 00:00:27.800
and Dragons. Hello adventurers, Welcome
to Curmudgeons the Dragons, Moneys Jason Portizo
4
00:00:28.480 --> 00:00:31.480
as always, I enjoy me.
Mister Jim Crocker, I think you mean
5
00:00:31.640 --> 00:00:35.600
Curmudgeons and Dragons live. Have you
had that joke last episode? I'm gonna
6
00:00:35.640 --> 00:00:40.320
make it because I am so happy
that we are all together in the same
7
00:00:40.399 --> 00:00:43.039
room here. It's totally cool.
Josie's the one that's not live. You
8
00:00:43.159 --> 00:00:46.039
don't mean it's it's it's like three
quarters live today. All right, Yeah,
9
00:00:46.079 --> 00:00:49.719
we're doing right. One day I'll
be live too. Jim Crocker is
10
00:00:49.759 --> 00:00:52.560
here. I am here, Yes, Josie Daz is here. Hello,
11
00:00:53.119 --> 00:00:57.960
coming to us live via satellite.
Is that anything anymore? Uh M?
12
00:00:58.159 --> 00:01:02.359
Jim and I are are live in
person at the Keep in Brick, New
13
00:01:02.399 --> 00:01:07.040
Jersey. Josie coming to us online
from from England, and we are here
14
00:01:07.079 --> 00:01:10.840
once again with Tony Bogan, owner
operator of the Keep in Brick, New
15
00:01:10.920 --> 00:01:14.519
Jersey. My favorite FLGS. Oh
yeah, that would be me. Uh.
16
00:01:14.959 --> 00:01:17.599
We we had a nice launch at
with Tony for last week's episode,
17
00:01:18.159 --> 00:01:22.239
and we did not get into Tony's
favorite game story. So, uh,
18
00:01:22.519 --> 00:01:25.040
is this is this like a is
this more of a horror story a wholesome
19
00:01:25.040 --> 00:01:26.879
story? What kind of direction are
we getting into? It's not a horror
20
00:01:26.920 --> 00:01:33.719
story. It actually starts off as
a the DM as an antagonist. Isn't
21
00:01:33.719 --> 00:01:38.840
an object lesson maybe or a or
a parable or more two teenage boys that
22
00:01:38.920 --> 00:01:44.439
decided they were pissy with each other
for about a week and then have fun
23
00:01:44.519 --> 00:01:46.920
with it. That's really what it. Let's fix the story in details,
24
00:01:46.959 --> 00:01:49.599
but I can already see it playing
out. Oh yeah, let's get into
25
00:01:49.640 --> 00:01:55.879
the story and we'll decide how horrific
it is. So little background for Josie
26
00:01:55.959 --> 00:01:59.000
or anybody that had that didn't see
the story episode or got bored with me
27
00:01:59.079 --> 00:02:01.079
talking so long for both the episode
about the store. Go listen to last
28
00:02:01.079 --> 00:02:06.560
week's episode. Yeah, also one
on nine. Don't quote me on that.
29
00:02:06.680 --> 00:02:08.879
Believe it's episode one on nine.
You cannot imagine how much of my
30
00:02:09.039 --> 00:02:14.680
shitty rambling Jason cuts out of the
episodes. It's a lot. I was
31
00:02:14.759 --> 00:02:17.400
wondering why she doesn't talk that much. I try to cut her entirely out
32
00:02:17.400 --> 00:02:21.960
of the show. We can listen
say the word I'll will do my homework,
33
00:02:22.039 --> 00:02:24.159
babe. No, she threatened to
leave the show and I literally begged
34
00:02:24.159 --> 00:02:30.560
her so to please sure. So, amongst other things, I've been friends
35
00:02:30.599 --> 00:02:36.479
with my one friend Rich since we
were years old, and we've been playing
36
00:02:36.560 --> 00:02:38.360
D and D all that time.
We started in nineteen seventy six playing D
37
00:02:38.400 --> 00:02:44.639
and D and have played to this
very day. So he's been my forever
38
00:02:44.759 --> 00:02:46.960
DM and we were would have been
junior year in high school, so I
39
00:02:46.960 --> 00:02:51.400
would have been seventeen. Just got
my driver's license in November, so we
40
00:02:51.439 --> 00:02:57.240
had already been playing for almost a
decade together. And two of my characters
41
00:02:57.520 --> 00:03:00.199
Zan Darzan and gleepwer which anybody that's
the D D fan that goes to old
42
00:03:00.199 --> 00:03:05.199
school knows that Gleepworp came from the
module against the Giants, and after we
43
00:03:05.199 --> 00:03:07.360
were done playing that module, we
like the character so much that we kept
44
00:03:07.360 --> 00:03:12.319
it because he's actually a good wizard
that becomes a bad wizard. Actually,
45
00:03:12.319 --> 00:03:14.840
they weren't cold wizards back then.
Wizard was a title when you reached a
46
00:03:14.840 --> 00:03:19.439
certain level. They were user.
Yeah, general magic user. That was
47
00:03:19.479 --> 00:03:23.520
all there is. The only class
was magic user. Every other level every
48
00:03:23.560 --> 00:03:28.879
other illusionist, wizard, arch mage, mage, et cetera. Were all
49
00:03:28.919 --> 00:03:30.919
a title that you got as you
reached a certain level, just like going
50
00:03:31.000 --> 00:03:35.919
from corporal to sergeant to lieutenant to
that's all they were. That's kind of
51
00:03:35.919 --> 00:03:40.680
cool. Actually, I don't ran
an arms champion hero superhero. That was
52
00:03:40.719 --> 00:03:43.759
one of the things you could be
as a fighter. So yeah, but
53
00:03:43.840 --> 00:03:46.560
you were a fighter, yeah,
that was that was your actual class was
54
00:03:46.639 --> 00:03:54.400
fighter or magic user or thief or
dwarf or right, that is okay,
55
00:03:54.599 --> 00:03:59.719
all right. So when we started
first with the original you know, the
56
00:04:00.080 --> 00:04:02.599
white box edition in nineteen seventy six, and then eventually we moved to Advanced
57
00:04:02.639 --> 00:04:05.439
Dungeons and Dragons when it first came
out, which now referred to his first
58
00:04:05.599 --> 00:04:09.360
edition, but at the time it
was just a D and D and we
59
00:04:09.479 --> 00:04:11.319
stuck with it ever since. So, like I said, we had been
60
00:04:11.319 --> 00:04:14.719
playing for almost a decade by this
time, and two of my original character
61
00:04:14.759 --> 00:04:17.480
were two the only characters that survived. If you look at my one character
62
00:04:17.519 --> 00:04:21.160
sheet for zan dar Zani's my half
healf fighter, magic user, thief.
63
00:04:21.160 --> 00:04:27.040
Because we were big into multi classic
um. His list of fallen comrades is
64
00:04:27.040 --> 00:04:31.720
like half a page long of la
paper and because yet nobody survived. Also
65
00:04:32.040 --> 00:04:35.519
side note, all of our original
characters were named interestingly enough, Oh,
66
00:04:35.519 --> 00:04:40.199
I don't know, Boromere canned off
and know, yeah, we had gim
67
00:04:40.240 --> 00:04:42.319
Les and all those. Yeah,
because that was our lot, that was
68
00:04:42.319 --> 00:04:44.920
our world at that stage of the
game nine ten years, so it wasn't
69
00:04:44.959 --> 00:04:47.920
a lot of properties to borrow stuff
there was there wasn't. And then we
70
00:04:47.959 --> 00:04:50.800
made up and I look at some
of the names of some like Hobar Mallow
71
00:04:51.000 --> 00:04:54.160
was a name that I came up
with for another. Yeah, I don't
72
00:04:54.000 --> 00:05:00.800
know, there was a h O
B A R. I just got so
73
00:05:00.879 --> 00:05:06.000
excited for us. I can so
fast forward from when we started to junior
74
00:05:06.040 --> 00:05:10.800
year in high school, and for
whatever reason, I got a phone call
75
00:05:10.839 --> 00:05:14.360
from Rich saying, Hey, you
know what, I'm kind of tired of
76
00:05:14.519 --> 00:05:16.839
zandar Zan and gleep or if they're
way too powerful now, you know,
77
00:05:17.240 --> 00:05:21.000
I'm just tired of them and I
don't want to I don't want to play
78
00:05:21.000 --> 00:05:23.560
them, and I don't want you
to play them anymore. I'm like,
79
00:05:23.560 --> 00:05:26.959
well, those are my two main
characters. And as I had mentioned in
80
00:05:26.959 --> 00:05:29.959
the last episode, you know nobody
played just one character at a time,
81
00:05:30.000 --> 00:05:32.519
because it was really more than three
or four of us max that would play
82
00:05:32.639 --> 00:05:36.839
at any one time. And you
weren't getting out of the door of the
83
00:05:38.000 --> 00:05:44.920
keep in the village of Hamlet without
killing yourself tripping over the doorsill with just
84
00:05:45.079 --> 00:05:47.480
three players and three player characters,
it just wasn't happening. You know,
85
00:05:47.519 --> 00:05:51.879
your four hit point magic user was
powerful. He had one magic missile spell.
86
00:05:53.680 --> 00:05:56.519
It just wasn't a thing. So
we typically played at least two characters,
87
00:05:56.800 --> 00:06:00.720
so three of us could would have
an adventuring party of six play characters.
88
00:06:00.000 --> 00:06:01.800
I'm like, yeah, but like
that was the whole point was.
89
00:06:01.839 --> 00:06:05.279
We wanted them to literally go on
forever to the point where sooner or later,
90
00:06:06.160 --> 00:06:10.000
our other player characters and other people
that would come and we would play
91
00:06:10.040 --> 00:06:14.480
with would adventure in our world that
our player characters created. You know,
92
00:06:14.480 --> 00:06:15.360
all of a sudden, it was
our castle, it was our keep,
93
00:06:15.399 --> 00:06:19.839
it was our dungeon, it was
our village. Whatever. So I was
94
00:06:19.920 --> 00:06:23.560
kind of annoyed, and I was
like, you know, why are you
95
00:06:23.639 --> 00:06:26.040
be in such a jerk about this? Well, you know, I want
96
00:06:26.040 --> 00:06:28.759
to blah blah blah. And it
went back and forth. So we spent
97
00:06:28.800 --> 00:06:32.199
a week of almost not talking to
each other where the battle in D and
98
00:06:32.279 --> 00:06:36.199
D translated into a battle in real
life, and it took about a week
99
00:06:36.279 --> 00:06:40.879
or two at the most, and
eventually we kind of realized this was really
100
00:06:40.920 --> 00:06:44.920
stupid to be getting pissy with each
other in real life over our player characters
101
00:06:44.920 --> 00:06:49.040
from D and D, but not
completely because it was my PC that had
102
00:06:49.079 --> 00:06:54.920
survived all of these trials and tribulations
over the last almost decade. So eventually
103
00:06:54.920 --> 00:06:57.319
we said, well, how are
we going to get past this? Because
104
00:06:57.680 --> 00:07:01.720
he wanted to adventure, have adventure
and run adventures with new player characters or
105
00:07:01.800 --> 00:07:06.519
some of our lower level characters that
we had created, and for no other
106
00:07:06.560 --> 00:07:11.800
reason I found out because the two
main characters are so powerful that they could
107
00:07:11.800 --> 00:07:15.839
take the low level characters with them
and help them along. It's like,
108
00:07:15.839 --> 00:07:16.800
well, yeah, but that's that's
what would happen. You know, when
109
00:07:16.839 --> 00:07:20.399
you get a new job, they
don't throw you in with another rookie and
110
00:07:20.600 --> 00:07:23.879
oh, just figure out how to
do the work. Yeah, you'll figure
111
00:07:23.879 --> 00:07:26.600
it out sooner or later. You
know, our business can survive with you
112
00:07:26.639 --> 00:07:30.920
guys putting the wrong parts in the
wrong places and no you get somebody that's
113
00:07:30.920 --> 00:07:33.839
experienced and you know you're under their
tutelage, and they bring you along and
114
00:07:33.879 --> 00:07:36.000
they show So that was, you
know, my thinking of it, and
115
00:07:36.199 --> 00:07:40.279
I had thought was rich As at
the time. So eventually we decided,
116
00:07:40.279 --> 00:07:42.600
you know what, we'll make a
challenge out of it instead, because we're
117
00:07:42.600 --> 00:07:45.360
not going to let this get an
interfere with our friendship. It was stupid.
118
00:07:45.399 --> 00:07:50.560
We realized it was stupid, and
so we decided to make a competition
119
00:07:50.879 --> 00:07:56.000
a contest. You can me meaning
me rich As, like you can do
120
00:07:56.079 --> 00:08:00.000
anything that your characters can do.
But just remember one of the rules,
121
00:08:00.079 --> 00:08:01.680
the thumb that we always had was
if it wasn't written down, it didn't
122
00:08:01.720 --> 00:08:09.519
happen. So because we were so
fucked the point being that, you know,
123
00:08:09.600 --> 00:08:11.720
there was times where we might not
get to play for two or three
124
00:08:11.759 --> 00:08:15.040
weeks, but our characters, we
wanted to still have their lives go on,
125
00:08:15.160 --> 00:08:16.319
so you know, I couldn't just
make stuff up. I would go
126
00:08:16.319 --> 00:08:18.839
to rich and say, hey,
you know, for the last six months,
127
00:08:18.879 --> 00:08:20.759
you know so and so has been
doing this, and so and so
128
00:08:20.839 --> 00:08:24.199
has been doing that, and this
is what they are, and here's the
129
00:08:24.240 --> 00:08:26.800
list of supplies that I bought,
you know, because eventually we got to
130
00:08:26.800 --> 00:08:31.240
the point of castles and strongholds and
ships in the whole nine yards. So
131
00:08:31.360 --> 00:08:33.759
rich was one of those while we're
not gonna I'm not gonna do encumbrance down
132
00:08:33.759 --> 00:08:39.240
to the single GP weight of everything
you're carrying. General encumbrance was an issue.
133
00:08:39.480 --> 00:08:41.919
You know, I can't go out
with no bags of holding in ten
134
00:08:41.960 --> 00:08:46.679
thousand pounds of gold pieces just not
going to happen. So that was about
135
00:08:46.679 --> 00:08:50.600
the level that we did it too. But anything that happened out of the
136
00:08:50.679 --> 00:08:54.240
play when we were together, it
had to be written down. Did it
137
00:08:54.279 --> 00:08:56.480
also need to be um sorry,
did it also need to be proofread by
138
00:08:56.480 --> 00:08:58.840
your DM to be like, yes, that's acceptable that you did. Oh,
139
00:09:00.320 --> 00:09:01.840
absolutely no. I had to bring
everything to them because, like I
140
00:09:01.840 --> 00:09:05.039
said, I couldn't just make shit
up and say, oh, yeah,
141
00:09:05.080 --> 00:09:07.840
by the way, you know,
well we have forty foot solid gold statue.
142
00:09:07.879 --> 00:09:11.320
Now you know they know that kind
of stuff couldn't happen. I love
143
00:09:11.320 --> 00:09:18.039
that this story is so back when
we invented downtime in DNA close that's fantastic.
144
00:09:18.120 --> 00:09:22.759
Yeah, that would have been nineteen
eighty six when we had this this
145
00:09:22.759 --> 00:09:24.799
fight and we've been doing it for
a long time. That's a parallel development
146
00:09:24.799 --> 00:09:28.080
thing where everybody was like, well, the rules don't do this, but
147
00:09:28.240 --> 00:09:31.080
we want to do this, yeah, and so everybody kind of figured out
148
00:09:31.080 --> 00:09:33.519
their own way to do it.
That's I love that story in that vein
149
00:09:33.559 --> 00:09:37.840
too. People don't realize the first
edition, first printing of The Dungeon Master
150
00:09:37.919 --> 00:09:43.000
Guy had tables in it that were
wrong. The math actually did up.
151
00:09:43.600 --> 00:09:48.720
Now they were fixed in later printings
and Urata sheets. But you know,
152
00:09:48.840 --> 00:09:50.720
the DMS Guy came out in seventy
eight, I was ten years old.
153
00:09:50.720 --> 00:09:54.279
We just figured we didn't understand it, so we just made shit up.
154
00:09:54.879 --> 00:09:56.159
Fast forward like five years later.
We look at it and and be like,
155
00:09:56.200 --> 00:10:01.000
oh, you mean that's how we
were Ye had no idea Wolfs So
156
00:10:01.559 --> 00:10:05.000
mind you now at this stage of
the game, my magic user Gleepework,
157
00:10:05.200 --> 00:10:07.679
which I did not make that name
up. He comes from the module against
158
00:10:07.720 --> 00:10:11.840
the Giants Um and we had played
that module and we liked the character so
159
00:10:11.960 --> 00:10:16.159
much that my DM let me keep
him as my magic User. And zandar
160
00:10:16.240 --> 00:10:20.919
Zan, who was my main character
who's the half out fighter magic user thief.
161
00:10:20.960 --> 00:10:24.480
They are now powerful enough to the
point where there's no monster in the
162
00:10:24.480 --> 00:10:30.639
monster manual statted as printed that they
couldn't defeat. We had kicked ass when
163
00:10:30.679 --> 00:10:35.440
Deities and demiods demigods came out,
Oh good, which is called what the
164
00:10:35.440 --> 00:10:39.120
heck? Was the reprint of that
Legends and Lore the reprint, but originally
165
00:10:39.120 --> 00:10:43.200
it was Deities and Demigods. Uh. When I saw Elric was statted in,
166
00:10:43.200 --> 00:10:46.840
there was a victim of the seat
tanny panic. Do you think probably
167
00:10:46.960 --> 00:10:52.080
that? Yeah? And there was
also I mean they also got sued because
168
00:10:52.120 --> 00:10:56.519
they included two actual pantheons they didn't
have permitted. Actually didn't quite happened that
169
00:10:56.559 --> 00:11:01.320
way. It wasn't so much a
lawsuit as it was a there was stern
170
00:11:01.159 --> 00:11:05.600
the same ip had been both Michael
Morcox, who's in by the way,
171
00:11:05.759 --> 00:11:09.399
Michael Morcock group that I belonged to
him on Facebook that he's active in.
172
00:11:09.600 --> 00:11:13.200
Yeah. Um, which is why
I brought up Elric because when I saw
173
00:11:13.240 --> 00:11:16.919
they stated Elric in the Dds and
Debither, one of my favorite fantasy series
174
00:11:16.919 --> 00:11:20.360
of books. Um, and I
love the character. Yeah, run around
175
00:11:20.360 --> 00:11:26.039
with storm Ringer. Yeah, that
was why all our characters were a chaotic
176
00:11:26.080 --> 00:11:28.960
alignment of some form or another.
So at any rate. Um. What
177
00:11:30.080 --> 00:11:33.360
happened with that was was that both
Michael Moorecock and I forget the name of
178
00:11:33.399 --> 00:11:39.320
the originator of the Cthulhut, thank
you, suff Yeah right, all the
179
00:11:39.399 --> 00:11:46.240
Chaosium stuff they had ended up that
Morcocks stuff had been he agreed to allow
180
00:11:46.440 --> 00:11:50.720
both TSR and someone else which I
think it was Chaosium yea, to use
181
00:11:50.759 --> 00:11:54.919
it at the same time, and
either legal teams realized that the others had
182
00:11:54.960 --> 00:11:56.480
been the same thing. Yeah,
so that's where that came from. I
183
00:11:56.559 --> 00:12:01.759
knew there was some kind of freakis
that like it wasn't in subsequent editions,
184
00:12:01.759 --> 00:12:03.480
and that it was not. Yeah, there's only two printings of DDS and
185
00:12:03.519 --> 00:12:07.320
Demigods, the first and second,
that are one hundred and forty four pages
186
00:12:07.360 --> 00:12:11.360
and have all of the pantheons in
them than every printing after that was only
187
00:12:11.399 --> 00:12:13.559
one hundred and twenty eight pages,
and missus is missing those two that have
188
00:12:13.679 --> 00:12:20.600
Cthulhu stat it out right. Yeah. Yeah, So again uber powerful characters,
189
00:12:20.679 --> 00:12:24.000
especially for advanced dungeons and dragons in
the first edition at that stage of
190
00:12:24.039 --> 00:12:26.159
the game, mind you, over
the next thirty years since then, they've
191
00:12:26.159 --> 00:12:31.200
become even more powerful. So we
still kept it interesting because it was like,
192
00:12:31.240 --> 00:12:33.960
all right, throw ten dragons at
us, let's see what happens,
193
00:12:35.039 --> 00:12:39.440
you know, because if we're gonna
lose. We learned long ago that I
194
00:12:39.480 --> 00:12:41.759
always anytime we would what's your next
move going to be, we would quote
195
00:12:43.039 --> 00:12:46.679
Monty Python and the Holy Grail run
away. We learned a long time ago
196
00:12:46.720 --> 00:12:50.360
that that was like the best move
that any adventuring group can have in their
197
00:12:50.360 --> 00:12:56.120
repertoire was runaway. Yeah, not
be afraid to flee when it's the right
198
00:12:56.200 --> 00:13:00.320
kind of It took about a dozen
player character deaths before we finally got through
199
00:13:00.360 --> 00:13:03.799
our thick heads, but we did
realize it. So as long as it
200
00:13:03.840 --> 00:13:05.120
was written down, any of the
stuff that I had, you know,
201
00:13:05.120 --> 00:13:09.840
whether it was strongholds we had made
or you know, stockpiles of stores and
202
00:13:09.879 --> 00:13:13.440
things like that, and the same
thing, you know, we could do
203
00:13:13.480 --> 00:13:16.200
it, We could use it.
It would be accessible to us. And
204
00:13:16.240 --> 00:13:18.600
the same thing was true with Rich. He could do anything to us,
205
00:13:18.639 --> 00:13:22.320
to the group, to the player
characters, as long as it wasn't a
206
00:13:22.840 --> 00:13:26.080
how did we say it before?
You can't kill the party by blowing up
207
00:13:26.080 --> 00:13:28.759
the planet, Yeah, like you
have you have to give us a fighting
208
00:13:28.840 --> 00:13:33.000
chance. Okay, so no meteor
shower that. Oh yeah, there's a
209
00:13:33.000 --> 00:13:35.200
meteor storm and the one rock hits
the bigger twice the size of what wiped
210
00:13:35.240 --> 00:13:39.080
out the dinosaurs. So you're all
dead. Interglathic rocks fall everyone. Yeah.
211
00:13:39.120 --> 00:13:45.080
So after about we typically did at
least twice a month. We tried
212
00:13:45.080 --> 00:13:48.000
to adventure work together, but we
played at least twice a month at that
213
00:13:48.080 --> 00:13:50.799
stage of the game, because by
then we had sports and girlfriends and cars
214
00:13:50.799 --> 00:13:54.960
and that kind of stuff coming into
the play. What happened was was Rich
215
00:13:54.080 --> 00:14:01.759
realized that there was basically almost no
amount of d means Gods, you name
216
00:14:01.840 --> 00:14:05.440
it, like we could. We
couldn't necessarily defeat God on their plane of
217
00:14:05.519 --> 00:14:09.039
existence. No amount of playing fair
that would, right, Yeah, exactly
218
00:14:09.120 --> 00:14:11.799
right. That you guys couldn't handle
so or run away from Yes, exactly
219
00:14:13.080 --> 00:14:15.759
know. When you've got a lot
that's handling it. When you've got a
220
00:14:15.759 --> 00:14:18.679
fashion a thirty plus level magic user, yeah, he's really tough to be.
221
00:14:18.960 --> 00:14:22.120
It doesn't matter that it was a
human and doesn't have a whole lot
222
00:14:22.159 --> 00:14:26.440
of hit points. Um and teleport
is a great, great way to get
223
00:14:26.440 --> 00:14:28.919
away from stuff, especially when your
character has been around a lot long enough
224
00:14:30.000 --> 00:14:35.440
that he can move large quantities of
whether it be humans or pack mules or
225
00:14:35.480 --> 00:14:39.320
whatever with the snap of a thumb, your high level cleric with word of
226
00:14:39.360 --> 00:14:45.559
recall. Yeah, that's also very
handy put it, yeah cleric as a
227
00:14:45.639 --> 00:14:48.879
dwarf um so at any rate,
so rich decided, right, well,
228
00:14:48.879 --> 00:14:50.639
how am I going to do this? Well. One of the things that
229
00:14:50.679 --> 00:14:54.600
we never realized when we first started
playing is as eight nine year olds,
230
00:14:54.240 --> 00:14:58.399
was we only did high fantasy.
There was no gunpowder, There were no
231
00:14:58.960 --> 00:15:03.200
know, nothing mechanic goal or machinery
beyond it typical um, you know,
232
00:15:03.279 --> 00:15:07.440
medieval style stuff. There was no
guns, nothing like that. But when
233
00:15:07.480 --> 00:15:13.639
we when the module Expedition to the
Barrier, peaks came out, which we
234
00:15:13.720 --> 00:15:16.759
looked at it in one of in
the picture of these adventures, and one
235
00:15:16.799 --> 00:15:20.320
of them is holding what looks like
a ray gun shooting a laser at something
236
00:15:20.399 --> 00:15:22.159
like you can do that, right, you know? That was like twelve
237
00:15:22.240 --> 00:15:24.200
year old us going, wow,
we didn't know you could. So we
238
00:15:24.200 --> 00:15:28.600
can do star Wars with with dungeons
and dragons. So then nothing was off
239
00:15:28.600 --> 00:15:31.759
the table for us, even though
we didn't typically integrate those things into our
240
00:15:31.799 --> 00:15:37.080
campaigns on a regular basis. They
were there for us. So Rich decided,
241
00:15:37.519 --> 00:15:41.039
how am I going to beat these
guys? Aliens? Aliens was the
242
00:15:41.600 --> 00:15:46.639
great solution so at this stage of
the game, and he went the dragon
243
00:15:46.639 --> 00:15:50.840
ball z route. Yep, well
see and for me, unfortunately for me
244
00:15:50.960 --> 00:15:52.360
or fortunately for me, depending on
which way you look at it. I
245
00:15:52.440 --> 00:15:56.879
was never big anime style cartoons.
So one of the only ones that existed
246
00:15:56.879 --> 00:16:00.200
when I was a child was speed
Racer, and I was not a fan
247
00:16:00.240 --> 00:16:04.120
of speed Racer. And then I
saw and then I saw Starblazers when it
248
00:16:04.159 --> 00:16:07.440
came out. And if you don't
know what Starblazers is a thirty seconds or
249
00:16:07.519 --> 00:16:11.320
less, I'm a huge World War
two World War two buff. So picture
250
00:16:11.320 --> 00:16:17.399
Aliens bomb planet Earth with meteors make
the surface uninhabitable, so humans are below
251
00:16:17.600 --> 00:16:19.159
the surface. But we've got to
get off our planet and get to a
252
00:16:19.200 --> 00:16:23.120
friendly planet in order to get the
cure to fix our planet. So there's
253
00:16:23.120 --> 00:16:27.840
the battleship Yamato sitting on the bottom
of the now empty and dry Pacific Ocean.
254
00:16:29.440 --> 00:16:33.039
They rebuild it from the bottom up, so the old rusted shell is
255
00:16:33.039 --> 00:16:36.080
on the outside of it, and
then it breaks through when it comes out
256
00:16:36.120 --> 00:16:38.399
and they've got a World War two
battleship that's now a spaceship and shoots lasers
257
00:16:38.399 --> 00:16:45.639
out of the turrets and everything.
And I loved it as a child.
258
00:16:47.159 --> 00:16:49.240
So that was kind of where Rich
got the idea from, was well,
259
00:16:49.279 --> 00:16:52.159
you know your biggest so you know, we'll they'll just be lasers and they'll
260
00:16:52.200 --> 00:16:56.200
be bombs and they'll be like,
now what do I do? So what
261
00:16:56.320 --> 00:17:00.320
happened was was and we were also
big into Battlestar Galactica the original with you
262
00:17:00.360 --> 00:17:04.119
know, Lauren Green and the whole
nine yards, so all of that tied
263
00:17:04.160 --> 00:17:10.279
into what he planned. So what
happened was was they the Aliens came and
264
00:17:10.319 --> 00:17:12.079
they landed on my island, because
my guys had an island that we had
265
00:17:12.079 --> 00:17:15.920
taken over and that was where we
built our stronghold and had our ships in
266
00:17:15.920 --> 00:17:19.359
the whole nine yards. So when
push came to shove, the only alternative
267
00:17:19.519 --> 00:17:22.200
was get the hell out of there, because there was we just could not
268
00:17:22.319 --> 00:17:29.640
compete with the aliens technology because even
the most powerful flames and the most powerful
269
00:17:29.680 --> 00:17:33.279
management shields sorry, just not going
to happen. So my characters had to
270
00:17:33.319 --> 00:17:37.240
high tail it. Out of there, so while we were still alive,
271
00:17:37.160 --> 00:17:41.640
it'd be like you and me being
picked up and dropped off onto a you
272
00:17:41.680 --> 00:17:45.640
know, a desert island with no
resources, just your wits about you.
273
00:17:45.680 --> 00:17:49.240
Because all of our resources were in
our stronghold, or so my dungeon mastered.
274
00:17:49.319 --> 00:17:53.160
Rich thought, because if it's not
written down, it didn't happen.
275
00:17:55.039 --> 00:17:59.160
So out came the book and the
pages with the lists of all of the
276
00:17:59.319 --> 00:18:00.920
stashes that we had, which,
for those of you who are not working
277
00:18:00.920 --> 00:18:06.039
on the YouTube right now, the
actual book is here and intact, which
278
00:18:06.119 --> 00:18:11.039
is this binder. Will there's Tony's
twelve year old hands writing one of the
279
00:18:11.119 --> 00:18:17.759
characters. Oh yeah, oh that's
really cool. That's so cool. I
280
00:18:17.799 --> 00:18:23.160
can't keep notes between So there's the
stronghold. That's crazy. Yeah, so
281
00:18:23.720 --> 00:18:26.759
I if if it's cool with you, I'd love to get a have scans
282
00:18:26.759 --> 00:18:30.559
of it. Oh yeah, okay, it's all we'll find. We'll find
283
00:18:30.559 --> 00:18:33.000
a way of including that in the
show notes. Go go check the show
284
00:18:33.039 --> 00:18:37.240
notes and on that to see what
we're seeing right now. So we had
285
00:18:37.359 --> 00:18:40.680
enough that we could, at least
as far as Richard was concerned, we
286
00:18:40.720 --> 00:18:45.359
have had enough resources accessible within a
reasonable distance to get to to you know,
287
00:18:45.440 --> 00:18:48.279
rearm ourselves things like that. Well, because the flip side of if
288
00:18:48.319 --> 00:18:52.559
you didn't write it down, it
didn't happen, is if you did write
289
00:18:52.599 --> 00:18:57.160
it down, it did. It
did happen absolutely, whether rich remembered that
290
00:18:57.200 --> 00:19:02.119
you had written it down or not. So, yeah, it was all
291
00:19:02.160 --> 00:19:06.680
there. So one of the things
that had happened in five or six years
292
00:19:06.680 --> 00:19:08.839
earlier was I don't know if any
of you're familiar with the from the Monster
293
00:19:08.880 --> 00:19:14.559
Manual Mites m I T S movie. I'm familiar with the real world mites
294
00:19:15.200 --> 00:19:18.119
right there you go. The best
way I can describe it is, um,
295
00:19:18.200 --> 00:19:21.440
if you know, if you remember, I'm looking at you guys,
296
00:19:21.440 --> 00:19:25.359
because you're closer to my age.
Um the Gremlin from Bugs Bunny. Yeah,
297
00:19:25.400 --> 00:19:27.240
sure, right, Well, Gremlin's
were a thing, especially during World
298
00:19:27.279 --> 00:19:30.079
War Two. Anytime someone must have
been Gremlins. Gremlins must have done it.
299
00:19:30.119 --> 00:19:34.559
That was based on the Twilight Zone, right Greenlin. So also Gremlin's
300
00:19:34.640 --> 00:19:40.240
great movie gave me nightmares as a
child. Love it. Oh yeah,
301
00:19:40.480 --> 00:19:45.000
Um, Gremlas too, not so
much. But Mark why my family was
302
00:19:45.039 --> 00:19:49.440
still somebody will turn light and somebody
will go right light bright light. I
303
00:19:49.480 --> 00:19:52.680
can my voice doesn't go that high, so I can't make it sound like
304
00:19:53.359 --> 00:19:57.640
that's closer to it, Josie,
Josie starts that high. Yeah, I
305
00:19:57.720 --> 00:20:03.920
just know. We had come across
a bunch of these, So they're nefarious
306
00:20:03.960 --> 00:20:08.400
little creatures and they're just brutal,
and they're closer to gremlins, to be
307
00:20:08.440 --> 00:20:12.759
honest with you. They're in the
Oney Monster many they're even drawn similar to
308
00:20:12.799 --> 00:20:18.880
that. So my one powerful magic
user, gleap Orp, had been basically
309
00:20:18.920 --> 00:20:22.559
had we had come upon nests of
these things that were being kept by some
310
00:20:22.680 --> 00:20:25.559
bad guy that was you know,
you would use them and send them into
311
00:20:25.599 --> 00:20:27.720
towns to you know, rek Havoc, which we thought was a great idea,
312
00:20:29.000 --> 00:20:30.759
so we took it for ourselves once
we defeated him, So we basically
313
00:20:32.000 --> 00:20:36.160
farmed them. So we had mass
quantities of these things that we would sell
314
00:20:36.680 --> 00:20:38.599
to passing advent like, hey,
got a problem at home? You know
315
00:20:38.640 --> 00:20:42.640
there used to be snake oil salesman
lights, Hey, you got a problem
316
00:20:42.640 --> 00:20:45.759
at home. You know, I
haven't trouble to come get a couple of
317
00:20:45.759 --> 00:20:48.920
these, pay us for him and
let them loose and rec Havoc and then
318
00:20:48.960 --> 00:20:51.839
you can you know, come in
and be the big savior. And so
319
00:20:52.240 --> 00:20:55.119
long story short, the problem we
were having was, even though we were
320
00:20:55.119 --> 00:20:59.000
off the island and we had our
strong you know, our stashes of gear
321
00:20:59.079 --> 00:21:03.440
and money and things like that,
everywhere we went didn't last very long because
322
00:21:03.839 --> 00:21:07.559
what could the aliens do? Fly
in spaceships, so there was no place
323
00:21:07.640 --> 00:21:11.440
that was inaccessible to them, even
though it might be inaccessible or difficult to
324
00:21:11.480 --> 00:21:17.240
get to for us. There was
no hiding from them to any great degree
325
00:21:17.319 --> 00:21:21.240
because their scanning technology, you could
you know, underground, the underground wasn't
326
00:21:21.279 --> 00:21:23.039
going to help us. It might
give us enough time to get out before
327
00:21:23.039 --> 00:21:26.559
the bombs worked their way through,
but there was no getting away from it.
328
00:21:26.960 --> 00:21:30.680
So now it was simply a matter
of you know, it was a
329
00:21:30.799 --> 00:21:33.400
chase. It was a cop and
Robert chase scene for the next few sessions
330
00:21:33.480 --> 00:21:38.319
of us always trying to stay one
step ahead of the antagonists that were following
331
00:21:38.400 --> 00:21:41.079
us one way or the other.
And of course we could tell Portle they
332
00:21:41.079 --> 00:21:44.559
could. They had beaming technology.
So one minute it was a ship in
333
00:21:44.599 --> 00:21:47.359
the sky, the next minute it
was one hundred troops on the ground with
334
00:21:47.440 --> 00:21:49.119
laser guns and shields. Are like
damn. So we just couldn't figure a
335
00:21:49.119 --> 00:21:53.200
way to get around it. And
finally, after probably like about six weeks
336
00:21:53.200 --> 00:21:57.640
of this and again we played six
I should say six sessions of US six
337
00:21:57.680 --> 00:22:02.319
weeks, six six times that we
met up playing typically four or five hours
338
00:22:02.319 --> 00:22:04.480
at a clip. I figured,
you know what, I've got to get
339
00:22:04.559 --> 00:22:08.160
rid of these aliens before I can
start to do anything. So we did
340
00:22:08.200 --> 00:22:15.559
a mass teleportation of thousands of mites
onto the airfield that used to be my
341
00:22:15.680 --> 00:22:19.000
island to the spaceship. And my
exact thinking was, that's what the Gremlin
342
00:22:19.079 --> 00:22:22.279
did in Bugs Bunny when he comes
in. When he comes when Bugs Bunny
343
00:22:22.279 --> 00:22:26.559
comes into frame, there's the Gremlin
with a giant shell, you know,
344
00:22:26.680 --> 00:22:27.960
artillery shell, hit in the head
of it with a hammer, trying to
345
00:22:27.960 --> 00:22:32.039
get it to explode. And that's
exactly what my thoughts were. So we
346
00:22:32.160 --> 00:22:36.000
teleported them, not anywheres near where
the islet, to the spaceships, to
347
00:22:36.079 --> 00:22:41.599
all their fighters and everything that were
on my island. Unfortunately, fortunately for
348
00:22:41.720 --> 00:22:44.480
us, it did the job that
it reached the kind of havoc that we
349
00:22:44.480 --> 00:22:49.200
were hoping for. But because of
the roll of the die, there was
350
00:22:49.240 --> 00:22:53.200
a ten percent chance that there would
be a catastrophic result. We agreed ten
351
00:22:53.240 --> 00:22:59.279
percent was it reasonable amount? And
I didn't roll well tell a story.
352
00:22:59.519 --> 00:23:03.920
So what happened next? We got
rid of the aliens and the entire island
353
00:23:03.920 --> 00:23:07.079
as well, because he they basically
set off a new in screwing with the
354
00:23:07.480 --> 00:23:12.079
spaceships. So now the entire island
is gone, completely gone. It's a
355
00:23:12.200 --> 00:23:17.000
it's just a crater underneath the water
now. So that was when the second
356
00:23:17.039 --> 00:23:19.079
where if it wasn't written down,
it didn't happen, comes in so rich
357
00:23:19.119 --> 00:23:21.759
it was like, all right,
well, now what are you going to
358
00:23:21.839 --> 00:23:25.880
do because a lot of those stashes
that you had, as the aliens would
359
00:23:25.920 --> 00:23:29.200
catch up to us, they would
take him out. And that was when
360
00:23:29.200 --> 00:23:32.319
the pad came out and said,
remember this one with all the stocks and
361
00:23:32.400 --> 00:23:34.319
stores, because he would he would
stick with, you know, certain spell
362
00:23:34.359 --> 00:23:40.519
components that were vital spell components.
We had to have not every standard root
363
00:23:40.599 --> 00:23:42.440
and things like that, but if
it was a rare gem, or if
364
00:23:42.440 --> 00:23:45.680
it was a rare root route,
or it was a you know, a
365
00:23:45.680 --> 00:23:48.319
back wing of a certain thing,
we had to have that stuff if we
366
00:23:48.359 --> 00:23:52.279
wanted to use it with any regularity. And the same thing went with other
367
00:23:52.279 --> 00:23:53.640
stores. Same thing with our ship. Like part of that map that I
368
00:23:55.079 --> 00:23:57.119
held up to the screen briefly in
my stronghold, there's a whole section there
369
00:23:57.119 --> 00:24:00.839
that's nothing but farmland. Because if
I'm going to have all these barracks with
370
00:24:00.839 --> 00:24:02.720
troops that go out on these ships, so how they're going to eat?
371
00:24:03.079 --> 00:24:04.680
So we had far you know,
we would do that. We would only
372
00:24:04.680 --> 00:24:07.759
do it once though once it was
done, it was assumed that it would
373
00:24:07.759 --> 00:24:11.720
continue to be done. Once we
came up with a general cost of what
374
00:24:11.720 --> 00:24:15.839
it would cost to maintain something per
week or per month, not with the
375
00:24:15.880 --> 00:24:18.640
regularity that would be required in real
life, but every once in a while
376
00:24:18.640 --> 00:24:22.119
where should be like, it's probably
time to chock off another five thousand GP
377
00:24:22.359 --> 00:24:26.079
for keeping your stuff in so enough
to make it where you didn't just get
378
00:24:26.079 --> 00:24:29.000
everything you wanted for free, and
you couldn't have like I said, you
379
00:24:29.000 --> 00:24:32.799
couldn't carry ten thousand GP with no
bags of holding things like that. Sure,
380
00:24:33.200 --> 00:24:34.880
So that's when the list came out
and it was now here's the real
381
00:24:36.240 --> 00:24:41.359
list of stock in stores that we
had hidden away because we had accumulated so
382
00:24:41.400 --> 00:24:45.640
many magic items, for example,
over the course of almost a decade of
383
00:24:45.640 --> 00:24:49.559
adventuring that we never needed most of
them because we realized once you got to
384
00:24:49.599 --> 00:24:52.519
a certain level, you could you
could get away with not having to have
385
00:24:52.640 --> 00:24:56.640
all of that stuff all the time. So we had massive and of course
386
00:24:56.680 --> 00:24:59.599
what did we do, Well,
you know, we rolled the dice.
387
00:24:59.640 --> 00:25:03.119
We rolled the percentage. Die was
both our friend and our enemy. Um,
388
00:25:03.319 --> 00:25:06.519
what are the chances that of these
twenty different you know stashes that you
389
00:25:06.559 --> 00:25:10.640
have scattered about, how many of
them haven't been looted in then since you
390
00:25:10.680 --> 00:25:14.240
put them in there years ago.
Well, we tried to account for that
391
00:25:14.279 --> 00:25:15.920
as best we could, because what
we would do is again, and this
392
00:25:15.960 --> 00:25:21.480
was only because we had high level
characters that could do it. You dig
393
00:25:21.519 --> 00:25:25.240
a hole, get rid of a
huge area, you know, clear out
394
00:25:25.240 --> 00:25:27.119
a room. You could tell you
we learned you could teleport dirt out of
395
00:25:27.119 --> 00:25:30.200
your way to it, which were
great, and then seal it back up.
396
00:25:30.240 --> 00:25:33.039
And it was forty feet below the
dungeon that you built above it,
397
00:25:33.160 --> 00:25:36.920
and there was only one way to
get there, it was the teleport there.
398
00:25:37.400 --> 00:25:40.200
So we would we did stuff like
that. So we would put five
399
00:25:40.480 --> 00:25:44.559
hundred gp worth of stuff where it
was readily accessible, put a monster or
400
00:25:44.559 --> 00:25:47.640
two there to guard it. And
then now it was done, nobody was
401
00:25:47.640 --> 00:25:49.119
going to dig down forty feet to
try and look for you know, the
402
00:25:49.319 --> 00:25:53.319
no NPC was going to do it. So that was where that came from.
403
00:25:53.400 --> 00:25:59.319
The classic Tomb of Horror's fake tomb. Yeah so yeah, I told
404
00:25:59.359 --> 00:26:00.680
you earlier. We didn't play a
lot of the models, but we pulled
405
00:26:00.720 --> 00:26:04.160
from all yea, yeah, sure, yeah, that's good tech. Yeah.
406
00:26:04.200 --> 00:26:07.960
You know. One of the funny
thing is is that later in life,
407
00:26:07.759 --> 00:26:11.480
one of my favorite TV series,
Babble on five, there's the Evil
408
00:26:11.480 --> 00:26:15.119
Shadows, and one of the ways
that they get rid of the presence of
409
00:26:15.119 --> 00:26:18.640
the Shadows on one of the planets
where they're you know, have taken over
410
00:26:19.440 --> 00:26:25.119
is secretly, overnight, they have
citizens that while they're evacuating most of the
411
00:26:25.160 --> 00:26:27.839
population from this one island that they
were on that their ships were on,
412
00:26:30.599 --> 00:26:34.160
they secretly brought nukes in and left
some people there who sacrificed themselves so the
413
00:26:34.200 --> 00:26:38.240
Shadows didn't notice that there were people
missing and nuked the island. I was
414
00:26:38.279 --> 00:26:44.880
like, wow, Jay Michael Straczinsky
must have looked at our damn adventure wrote
415
00:26:44.960 --> 00:26:48.119
that, But it was, like
I said, it started off as a
416
00:26:48.240 --> 00:26:52.400
fight, it turned into a challenge, and by the time it was done,
417
00:26:52.440 --> 00:26:56.240
it was like, we really are
almost starting over campaign. Yeah.
418
00:26:56.319 --> 00:26:59.599
Yeah, and we had a blast
with that. But so that was my
419
00:26:59.680 --> 00:27:02.480
I guess I couldn't really come up
with a horror story. Yeah, it
420
00:27:02.559 --> 00:27:04.319
was there, the building that fell
on top of one of my I've got
421
00:27:04.319 --> 00:27:07.640
to show into those because especially like
I said in the early editions, and
422
00:27:07.680 --> 00:27:11.200
it was one step above I mentioned, oh, you couldn't survive tripping over
423
00:27:11.200 --> 00:27:15.119
the door still as you walked out
of the original keep, you know,
424
00:27:15.119 --> 00:27:18.160
And yeah, I had a couple
of characters that literally died that way off
425
00:27:18.200 --> 00:27:22.319
their horse. Only had four hit
points to begin with, and guess what
426
00:27:22.680 --> 00:27:26.079
the way we played it was when
you hit zero, you were unconscious.
427
00:27:26.480 --> 00:27:30.720
Anything less than zero was dead.
Oh okay, um we did there and
428
00:27:30.799 --> 00:27:33.640
well, and there were no rules
really that were at that stage show.
429
00:27:33.799 --> 00:27:36.200
We were kind of rules heavy when
we started, because again we were eight,
430
00:27:36.319 --> 00:27:38.839
nine, ten years old, so
there was a lot of imagination,
431
00:27:38.880 --> 00:27:41.519
but it didn't always make sense.
So we would fall back to the rood,
432
00:27:41.519 --> 00:27:44.279
like how do we do that?
Well, let's look up the book
433
00:27:44.279 --> 00:27:47.279
and see what it tells us.
To do. But yeah, I had
434
00:27:47.359 --> 00:27:49.519
more than one character that did this. So but those horror stories were Yes,
435
00:27:49.559 --> 00:27:52.680
I had a character that was riding
on his horse and when he fell
436
00:27:52.720 --> 00:27:53.640
off the horse, he had four
hit points and he hit his head on
437
00:27:53.640 --> 00:27:59.039
a rock and he died. Here's
my horror story. It's a true story,
438
00:27:59.240 --> 00:28:00.720
but it wasn't very interesting. So
the best thing I could think and
439
00:28:00.880 --> 00:28:04.599
I guess it. But the fun
part was I'll take a harrd story.
440
00:28:04.599 --> 00:28:10.039
That's five seconds. Well today,
Ye, that's it, Thanks for watching.
441
00:28:10.079 --> 00:28:12.680
I hope you enjoyed yourself today.
Uh. And again, those two
442
00:28:12.759 --> 00:28:18.079
characters are still alive to this day. In that bind a binder, I
443
00:28:18.119 --> 00:28:21.599
got to somehow spin that out into
half a dozen notes though, So we're
444
00:28:21.599 --> 00:28:26.920
gonna figure out what's going on,
right, uh Tony, I mean so
445
00:28:26.039 --> 00:28:32.000
yeah, not really a horror story, more else like fun. This is
446
00:28:32.039 --> 00:28:36.279
just something you story. Yeah,
but if you can imagine this more stories
447
00:28:37.920 --> 00:28:41.079
old, right, two seventeen year
old friends that have known each other for
448
00:28:41.599 --> 00:28:45.559
as long as they've been playing DD
together. Actually, it would never get
449
00:28:45.599 --> 00:28:51.319
to fisticuffs because Rich is five foot
tall, Like, hey and I became
450
00:28:51.359 --> 00:28:53.559
friends. I'm with you, yeah, but you can't tell. I'm six
451
00:28:53.720 --> 00:28:57.880
four to twenty back then, so
more than two twenty non. Um.
452
00:28:57.960 --> 00:29:02.519
That's how Rich and I became friends
was he was the new kid in school
453
00:29:02.839 --> 00:29:06.559
and this one kid, Mark,
who was my size, was picking on
454
00:29:06.640 --> 00:29:08.039
him in gym class and you didn't
pick on the little kids because there was
455
00:29:08.039 --> 00:29:12.880
no challenge, and I got pissed. Yeah, so I, you know,
456
00:29:14.200 --> 00:29:17.480
got in a fight with Mark and
got in trouble for the fight,
457
00:29:17.519 --> 00:29:19.119
but didn't care. And then Rich
and I were friends ever since. Thanks
458
00:29:19.119 --> 00:29:23.079
Mark. Yeah right, the story
Mark, Seriously, I didn't say Mark's
459
00:29:23.160 --> 00:29:27.279
less, but that's great. And
yeah, that was part of the game,
460
00:29:27.319 --> 00:29:32.319
you know, was was us doing
stuff together because we had we found
461
00:29:32.359 --> 00:29:36.640
out. The best part is Rich
that same day in school. The reason
462
00:29:36.680 --> 00:29:38.640
we were in the gym was because
it was raining, so no recess outside.
463
00:29:40.279 --> 00:29:44.039
And remember those days, Remember the
old brown paper bag style book covers
464
00:29:44.039 --> 00:29:47.640
that you had to put on your
books back then you might remember, yeah,
465
00:29:47.680 --> 00:29:51.119
actual paper bags. Yeah right,
well it was just brown paper on
466
00:29:51.160 --> 00:29:56.160
it. So Rich had been sitting
in class reading a book aggressively customized those
467
00:29:56.640 --> 00:29:59.200
paper covers. And this was one
of my friends who Mark, I had
468
00:29:59.240 --> 00:30:02.359
not been front but this again.
This was wall what led to us become
469
00:30:02.400 --> 00:30:04.759
a DM AND player, et cetera. Um, one of my friends Joey
470
00:30:04.759 --> 00:30:07.960
and one of my other friends Jason. Um, No, no offense,
471
00:30:08.440 --> 00:30:11.160
but uh it's the name. Well
let me let me let me hear the
472
00:30:11.200 --> 00:30:15.119
rest of the story of form offended. Okay. They decided, you know
473
00:30:15.240 --> 00:30:18.720
Rich again, new kid quiet,
doesn't know anybody. Um, And of
474
00:30:18.759 --> 00:30:21.720
course I had gotten in a fight
with the kid mark while we were in
475
00:30:21.759 --> 00:30:23.279
the gym, and when we're back
in there, so they they wrote on
476
00:30:23.400 --> 00:30:29.240
their brown paper bag textbook book covers
and walked around pretending to be nerdy.
477
00:30:29.279 --> 00:30:30.440
And what did they write on They
wrote what Rich was reading? And he
478
00:30:30.480 --> 00:30:33.480
was reading Dune, which I had
just finished reading about six months earlier.
479
00:30:33.559 --> 00:30:37.640
And now it's cool. Well sure, I'm like wait a minute, you
480
00:30:37.680 --> 00:30:41.720
know, like, what do you
guys like that? That's that's good,
481
00:30:41.799 --> 00:30:44.920
that's like. So we had all
of these things in common, you know,
482
00:30:44.920 --> 00:30:45.920
we like, do we start playing
DM D together? We did.
483
00:30:45.960 --> 00:30:48.799
So he was one of two I
had two best men when I got married,
484
00:30:48.839 --> 00:30:52.759
because Rich I knew from grammar school. My friend Dave I met in
485
00:30:52.759 --> 00:30:55.759
freshman year in high school. Again, still friends to this day, and
486
00:30:55.799 --> 00:30:56.559
I wasn't going to pick between the
two of them, so I took them
487
00:30:56.559 --> 00:31:00.240
both. So the best man in
a pretty pretty pretty good guy, pretty
488
00:31:00.240 --> 00:31:03.759
good guy and the almost excellent guy. So yeah, D and D stories
489
00:31:03.759 --> 00:31:07.319
I could give you a billion of
but that was the one that was not
490
00:31:07.359 --> 00:31:08.839
only the biggest challenge for us,
but one that, like I said,
491
00:31:08.839 --> 00:31:12.519
it started as a why are you
being a dick? Yeah too, well,
492
00:31:12.559 --> 00:31:15.920
you know what we could do with
this? Where can we go from
493
00:31:15.960 --> 00:31:18.640
here with that? And we turned
it into its own adventure. That was
494
00:31:18.680 --> 00:31:21.359
that that started as like just a
solid game story and then turn into a
495
00:31:21.359 --> 00:31:25.920
wholesome story. So yeah, I
think I think I'm satisfied with this um
496
00:31:25.960 --> 00:31:29.799
once again. Uh Tony owner of
the Keep in Brick, New Jersey,
497
00:31:30.279 --> 00:31:33.559
that that's my friendly local game store, So you should go check that out.
498
00:31:33.960 --> 00:31:36.880
It's it's the keypobby dot com,
which I don't think we said in
499
00:31:36.920 --> 00:31:38.240
the last episode we did, but
it's gonna be in the show notes anyway,
500
00:31:38.240 --> 00:31:41.559
so they'll find it. But the
keyhobby dot com check out their events
501
00:31:41.599 --> 00:31:45.640
schedule because you can find one shot
games run by me and a couple other
502
00:31:45.680 --> 00:31:49.079
dms as well. But but but
find mine and come come fill my table
503
00:31:49.160 --> 00:31:52.920
up. Um, if you would
just stop working for a living, you
504
00:31:52.920 --> 00:31:56.880
could do a whole lot more one
work. I work in an industry that
505
00:31:56.920 --> 00:32:00.480
eats up all my weekends. I'm
so sorry, but Tony, thanks for
506
00:32:00.519 --> 00:32:02.039
joining us again. Thanks you find
other stories. We'd love to have you
507
00:32:02.079 --> 00:32:07.319
back. And of course, Jim
Josie, thank you so much for always
508
00:32:07.359 --> 00:32:09.640
being a part of this. Oh
yeah, that's gonna wrap it up for
509
00:32:09.640 --> 00:32:16.640
today, all right. Thank you
adventurers. Thank you for listening to con
510
00:32:16.680 --> 00:32:22.319
Mudgeons and Jagons. Please share us
with your favorite adventures, leave a review
511
00:32:22.400 --> 00:32:25.400
on Apple, and follow us on
social media. All links can be found
512
00:32:25.440 --> 00:32:30.839
at con Mudgeons and Dragons dot com. Practice Safe Adventuring my Friends,














