May 19, 2023

Strongest Heroes On The Planet? Time For Aliens!

Strongest Heroes On The Planet? Time For Aliens!

[#110] In the second part of Jim and Jason’s LIVE conversation with Tony Bogan of The Keep Hobby Shop in Brick, NJ, we’re joined by Josey!

- You can visit https://www.thekeephobby.com/ whenever you’re in Central NJ.
- Tony’s day job is...

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[#110] In the second part of Jim and Jason’s LIVE conversation with Tony Bogan of The Keep Hobby Shop in Brick, NJ, we’re joined by Josey!
Everything we love can be found at curmudgeonsanddragons.com

Hosted by Jason Portizo, Josey Diaz, and Jim Crocker
Produced and Edited by Jason Portizo

Curmudgeons and Dragons is a JTP Audio production
WEBVTT

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Sometimes talking with friends feels like role
playing. Sometimes it feels like comeback,

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join us at the round table and
roll an isha too. This is Curmudgeons

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and Dragons. Hello adventurers, Welcome
to Curmudgeons the Dragons, Moneys Jason Portizo

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as always, I enjoy me.
Mister Jim Crocker, I think you mean

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Curmudgeons and Dragons live. Have you
had that joke last episode? I'm gonna

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make it because I am so happy
that we are all together in the same

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room here. It's totally cool.
Josie's the one that's not live. You

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don't mean it's it's it's like three
quarters live today. All right, Yeah,

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we're doing right. One day I'll
be live too. Jim Crocker is

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here. I am here, Yes, Josie Daz is here. Hello,

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coming to us live via satellite.
Is that anything anymore? Uh M?

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Jim and I are are live in
person at the Keep in Brick, New

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Jersey. Josie coming to us online
from from England, and we are here

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once again with Tony Bogan, owner
operator of the Keep in Brick, New

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Jersey. My favorite FLGS. Oh
yeah, that would be me. Uh.

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We we had a nice launch at
with Tony for last week's episode,

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and we did not get into Tony's
favorite game story. So, uh,

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is this is this like a is
this more of a horror story a wholesome

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story? What kind of direction are
we getting into? It's not a horror

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story. It actually starts off as
a the DM as an antagonist. Isn't

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an object lesson maybe or a or
a parable or more two teenage boys that

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decided they were pissy with each other
for about a week and then have fun

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with it. That's really what it. Let's fix the story in details,

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but I can already see it playing
out. Oh yeah, let's get into

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the story and we'll decide how horrific
it is. So little background for Josie

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or anybody that had that didn't see
the story episode or got bored with me

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talking so long for both the episode
about the store. Go listen to last

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week's episode. Yeah, also one
on nine. Don't quote me on that.

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Believe it's episode one on nine.
You cannot imagine how much of my

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shitty rambling Jason cuts out of the
episodes. It's a lot. I was

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wondering why she doesn't talk that much. I try to cut her entirely out

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of the show. We can listen
say the word I'll will do my homework,

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babe. No, she threatened to
leave the show and I literally begged

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her so to please sure. So, amongst other things, I've been friends

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with my one friend Rich since we
were years old, and we've been playing

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D and D all that time.
We started in nineteen seventy six playing D

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and D and have played to this
very day. So he's been my forever

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DM and we were would have been
junior year in high school, so I

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would have been seventeen. Just got
my driver's license in November, so we

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had already been playing for almost a
decade together. And two of my characters

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Zan Darzan and gleepwer which anybody that's
the D D fan that goes to old

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school knows that Gleepworp came from the
module against the Giants, and after we

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were done playing that module, we
like the character so much that we kept

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it because he's actually a good wizard
that becomes a bad wizard. Actually,

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they weren't cold wizards back then.
Wizard was a title when you reached a

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certain level. They were user.
Yeah, general magic user. That was

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all there is. The only class
was magic user. Every other level every

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other illusionist, wizard, arch mage, mage, et cetera. Were all

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a title that you got as you
reached a certain level, just like going

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from corporal to sergeant to lieutenant to
that's all they were. That's kind of

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cool. Actually, I don't ran
an arms champion hero superhero. That was

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one of the things you could be
as a fighter. So yeah, but

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you were a fighter, yeah,
that was that was your actual class was

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fighter or magic user or thief or
dwarf or right, that is okay,

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all right. So when we started
first with the original you know, the

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white box edition in nineteen seventy six, and then eventually we moved to Advanced

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Dungeons and Dragons when it first came
out, which now referred to his first

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edition, but at the time it
was just a D and D and we

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stuck with it ever since. So, like I said, we had been

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playing for almost a decade by this
time, and two of my original character

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were two the only characters that survived. If you look at my one character

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sheet for zan dar Zani's my half
healf fighter, magic user, thief.

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Because we were big into multi classic
um. His list of fallen comrades is

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like half a page long of la
paper and because yet nobody survived. Also

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side note, all of our original
characters were named interestingly enough, Oh,

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I don't know, Boromere canned off
and know, yeah, we had gim

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Les and all those. Yeah,
because that was our lot, that was

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our world at that stage of the
game nine ten years, so it wasn't

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a lot of properties to borrow stuff
there was there wasn't. And then we

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made up and I look at some
of the names of some like Hobar Mallow

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was a name that I came up
with for another. Yeah, I don't

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know, there was a h O
B A R. I just got so

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excited for us. I can so
fast forward from when we started to junior

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year in high school, and for
whatever reason, I got a phone call

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from Rich saying, Hey, you
know what, I'm kind of tired of

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zandar Zan and gleep or if they're
way too powerful now, you know,

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I'm just tired of them and I
don't want to I don't want to play

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them, and I don't want you
to play them anymore. I'm like,

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well, those are my two main
characters. And as I had mentioned in

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the last episode, you know nobody
played just one character at a time,

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because it was really more than three
or four of us max that would play

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at any one time. And you
weren't getting out of the door of the

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keep in the village of Hamlet without
killing yourself tripping over the doorsill with just

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three players and three player characters,
it just wasn't happening. You know,

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your four hit point magic user was
powerful. He had one magic missile spell.

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It just wasn't a thing. So
we typically played at least two characters,

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so three of us could would have
an adventuring party of six play characters.

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I'm like, yeah, but like
that was the whole point was.

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We wanted them to literally go on
forever to the point where sooner or later,

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our other player characters and other people
that would come and we would play

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with would adventure in our world that
our player characters created. You know,

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all of a sudden, it was
our castle, it was our keep,

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it was our dungeon, it was
our village. Whatever. So I was

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kind of annoyed, and I was
like, you know, why are you

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be in such a jerk about this? Well, you know, I want

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to blah blah blah. And it
went back and forth. So we spent

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a week of almost not talking to
each other where the battle in D and

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D translated into a battle in real
life, and it took about a week

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or two at the most, and
eventually we kind of realized this was really

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stupid to be getting pissy with each
other in real life over our player characters

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from D and D, but not
completely because it was my PC that had

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survived all of these trials and tribulations
over the last almost decade. So eventually

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we said, well, how are
we going to get past this? Because

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he wanted to adventure, have adventure
and run adventures with new player characters or

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some of our lower level characters that
we had created, and for no other

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reason I found out because the two
main characters are so powerful that they could

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take the low level characters with them
and help them along. It's like,

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well, yeah, but that's that's
what would happen. You know, when

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you get a new job, they
don't throw you in with another rookie and

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oh, just figure out how to
do the work. Yeah, you'll figure

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it out sooner or later. You
know, our business can survive with you

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guys putting the wrong parts in the
wrong places and no you get somebody that's

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experienced and you know you're under their
tutelage, and they bring you along and

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they show So that was, you
know, my thinking of it, and

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I had thought was rich As at
the time. So eventually we decided,

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you know what, we'll make a
challenge out of it instead, because we're

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not going to let this get an
interfere with our friendship. It was stupid.

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We realized it was stupid, and
so we decided to make a competition

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a contest. You can me meaning
me rich As, like you can do

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anything that your characters can do.
But just remember one of the rules,

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the thumb that we always had was
if it wasn't written down, it didn't

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happen. So because we were so
fucked the point being that, you know,

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there was times where we might not
get to play for two or three

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weeks, but our characters, we
wanted to still have their lives go on,

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so you know, I couldn't just
make stuff up. I would go

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to rich and say, hey,
you know, for the last six months,

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you know so and so has been
doing this, and so and so

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has been doing that, and this
is what they are, and here's the

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list of supplies that I bought,
you know, because eventually we got to

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the point of castles and strongholds and
ships in the whole nine yards. So

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rich was one of those while we're
not gonna I'm not gonna do encumbrance down

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to the single GP weight of everything
you're carrying. General encumbrance was an issue.

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You know, I can't go out
with no bags of holding in ten

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thousand pounds of gold pieces just not
going to happen. So that was about

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the level that we did it too. But anything that happened out of the

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play when we were together, it
had to be written down. Did it

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also need to be um sorry,
did it also need to be proofread by

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your DM to be like, yes, that's acceptable that you did. Oh,

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absolutely no. I had to bring
everything to them because, like I

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said, I couldn't just make shit
up and say, oh, yeah,

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by the way, you know,
well we have forty foot solid gold statue.

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Now you know they know that kind
of stuff couldn't happen. I love

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that this story is so back when
we invented downtime in DNA close that's fantastic.

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Yeah, that would have been nineteen
eighty six when we had this this

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fight and we've been doing it for
a long time. That's a parallel development

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thing where everybody was like, well, the rules don't do this, but

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we want to do this, yeah, and so everybody kind of figured out

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their own way to do it.
That's I love that story in that vein

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too. People don't realize the first
edition, first printing of The Dungeon Master

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Guy had tables in it that were
wrong. The math actually did up.

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Now they were fixed in later printings
and Urata sheets. But you know,

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the DMS Guy came out in seventy
eight, I was ten years old.

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We just figured we didn't understand it, so we just made shit up.

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Fast forward like five years later.
We look at it and and be like,

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oh, you mean that's how we
were Ye had no idea Wolfs So

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mind you now at this stage of
the game, my magic user Gleepework,

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which I did not make that name
up. He comes from the module against

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the Giants Um and we had played
that module and we liked the character so

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much that my DM let me keep
him as my magic User. And zandar

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Zan, who was my main character
who's the half out fighter magic user thief.

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They are now powerful enough to the
point where there's no monster in the

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monster manual statted as printed that they
couldn't defeat. We had kicked ass when

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Deities and demiods demigods came out,
Oh good, which is called what the

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heck? Was the reprint of that
Legends and Lore the reprint, but originally

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it was Deities and Demigods. Uh. When I saw Elric was statted in,

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there was a victim of the seat
tanny panic. Do you think probably

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00:10:46.960 --> 00:10:52.080
that? Yeah? And there was
also I mean they also got sued because

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they included two actual pantheons they didn't
have permitted. Actually didn't quite happened that

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00:10:56.559 --> 00:11:01.320
way. It wasn't so much a
lawsuit as it was a there was stern

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00:11:01.159 --> 00:11:05.600
the same ip had been both Michael
Morcox, who's in by the way,

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Michael Morcock group that I belonged to
him on Facebook that he's active in.

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Yeah. Um, which is why
I brought up Elric because when I saw

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they stated Elric in the Dds and
Debither, one of my favorite fantasy series

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of books. Um, and I
love the character. Yeah, run around

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with storm Ringer. Yeah, that
was why all our characters were a chaotic

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00:11:26.080 --> 00:11:28.960
alignment of some form or another.
So at any rate. Um. What

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happened with that was was that both
Michael Moorecock and I forget the name of

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the originator of the Cthulhut, thank
you, suff Yeah right, all the

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Chaosium stuff they had ended up that
Morcocks stuff had been he agreed to allow

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both TSR and someone else which I
think it was Chaosium yea, to use

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00:11:50.759 --> 00:11:54.919
it at the same time, and
either legal teams realized that the others had

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been the same thing. Yeah,
so that's where that came from. I

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00:11:56.559 --> 00:12:01.759
knew there was some kind of freakis
that like it wasn't in subsequent editions,

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00:12:01.759 --> 00:12:03.480
and that it was not. Yeah, there's only two printings of DDS and

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00:12:03.519 --> 00:12:07.320
Demigods, the first and second,
that are one hundred and forty four pages

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00:12:07.360 --> 00:12:11.360
and have all of the pantheons in
them than every printing after that was only

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00:12:11.399 --> 00:12:13.559
one hundred and twenty eight pages,
and missus is missing those two that have

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Cthulhu stat it out right. Yeah. Yeah, So again uber powerful characters,

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00:12:20.679 --> 00:12:24.000
especially for advanced dungeons and dragons in
the first edition at that stage of

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00:12:24.039 --> 00:12:26.159
the game, mind you, over
the next thirty years since then, they've

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00:12:26.159 --> 00:12:31.200
become even more powerful. So we
still kept it interesting because it was like,

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00:12:31.240 --> 00:12:33.960
all right, throw ten dragons at
us, let's see what happens,

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00:12:35.039 --> 00:12:39.440
you know, because if we're gonna
lose. We learned long ago that I

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00:12:39.480 --> 00:12:41.759
always anytime we would what's your next
move going to be, we would quote

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00:12:43.039 --> 00:12:46.679
Monty Python and the Holy Grail run
away. We learned a long time ago

196
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that that was like the best move
that any adventuring group can have in their

197
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repertoire was runaway. Yeah, not
be afraid to flee when it's the right

198
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kind of It took about a dozen
player character deaths before we finally got through

199
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our thick heads, but we did
realize it. So as long as it

200
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was written down, any of the
stuff that I had, you know,

201
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whether it was strongholds we had made
or you know, stockpiles of stores and

202
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things like that, and the same
thing, you know, we could do

203
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it, We could use it.
It would be accessible to us. And

204
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the same thing was true with Rich. He could do anything to us,

205
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to the group, to the player
characters, as long as it wasn't a

206
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how did we say it before?
You can't kill the party by blowing up

207
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the planet, Yeah, like you
have you have to give us a fighting

208
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chance. Okay, so no meteor
shower that. Oh yeah, there's a

209
00:13:33.000 --> 00:13:35.200
meteor storm and the one rock hits
the bigger twice the size of what wiped

210
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out the dinosaurs. So you're all
dead. Interglathic rocks fall everyone. Yeah.

211
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So after about we typically did at
least twice a month. We tried

212
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to adventure work together, but we
played at least twice a month at that

213
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stage of the game, because by
then we had sports and girlfriends and cars

214
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and that kind of stuff coming into
the play. What happened was was Rich

215
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realized that there was basically almost no
amount of d means Gods, you name

216
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it, like we could. We
couldn't necessarily defeat God on their plane of

217
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existence. No amount of playing fair
that would, right, Yeah, exactly

218
00:14:09.120 --> 00:14:11.799
right. That you guys couldn't handle
so or run away from Yes, exactly

219
00:14:13.080 --> 00:14:15.759
know. When you've got a lot
that's handling it. When you've got a

220
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fashion a thirty plus level magic user, yeah, he's really tough to be.

221
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It doesn't matter that it was a
human and doesn't have a whole lot

222
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of hit points. Um and teleport
is a great, great way to get

223
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away from stuff, especially when your
character has been around a lot long enough

224
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that he can move large quantities of
whether it be humans or pack mules or

225
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whatever with the snap of a thumb, your high level cleric with word of

226
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recall. Yeah, that's also very
handy put it, yeah cleric as a

227
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dwarf um so at any rate,
so rich decided, right, well,

228
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how am I going to do this? Well. One of the things that

229
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we never realized when we first started
playing is as eight nine year olds,

230
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was we only did high fantasy.
There was no gunpowder, There were no

231
00:14:58.960 --> 00:15:03.200
know, nothing mechanic goal or machinery
beyond it typical um, you know,

232
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medieval style stuff. There was no
guns, nothing like that. But when

233
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we when the module Expedition to the
Barrier, peaks came out, which we

234
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looked at it in one of in
the picture of these adventures, and one

235
00:15:16.799 --> 00:15:20.320
of them is holding what looks like
a ray gun shooting a laser at something

236
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like you can do that, right, you know? That was like twelve

237
00:15:22.240 --> 00:15:24.200
year old us going, wow,
we didn't know you could. So we

238
00:15:24.200 --> 00:15:28.600
can do star Wars with with dungeons
and dragons. So then nothing was off

239
00:15:28.600 --> 00:15:31.759
the table for us, even though
we didn't typically integrate those things into our

240
00:15:31.799 --> 00:15:37.080
campaigns on a regular basis. They
were there for us. So Rich decided,

241
00:15:37.519 --> 00:15:41.039
how am I going to beat these
guys? Aliens? Aliens was the

242
00:15:41.600 --> 00:15:46.639
great solution so at this stage of
the game, and he went the dragon

243
00:15:46.639 --> 00:15:50.840
ball z route. Yep, well
see and for me, unfortunately for me

244
00:15:50.960 --> 00:15:52.360
or fortunately for me, depending on
which way you look at it. I

245
00:15:52.440 --> 00:15:56.879
was never big anime style cartoons.
So one of the only ones that existed

246
00:15:56.879 --> 00:16:00.200
when I was a child was speed
Racer, and I was not a fan

247
00:16:00.240 --> 00:16:04.120
of speed Racer. And then I
saw and then I saw Starblazers when it

248
00:16:04.159 --> 00:16:07.440
came out. And if you don't
know what Starblazers is a thirty seconds or

249
00:16:07.519 --> 00:16:11.320
less, I'm a huge World War
two World War two buff. So picture

250
00:16:11.320 --> 00:16:17.399
Aliens bomb planet Earth with meteors make
the surface uninhabitable, so humans are below

251
00:16:17.600 --> 00:16:19.159
the surface. But we've got to
get off our planet and get to a

252
00:16:19.200 --> 00:16:23.120
friendly planet in order to get the
cure to fix our planet. So there's

253
00:16:23.120 --> 00:16:27.840
the battleship Yamato sitting on the bottom
of the now empty and dry Pacific Ocean.

254
00:16:29.440 --> 00:16:33.039
They rebuild it from the bottom up, so the old rusted shell is

255
00:16:33.039 --> 00:16:36.080
on the outside of it, and
then it breaks through when it comes out

256
00:16:36.120 --> 00:16:38.399
and they've got a World War two
battleship that's now a spaceship and shoots lasers

257
00:16:38.399 --> 00:16:45.639
out of the turrets and everything.
And I loved it as a child.

258
00:16:47.159 --> 00:16:49.240
So that was kind of where Rich
got the idea from, was well,

259
00:16:49.279 --> 00:16:52.159
you know your biggest so you know, we'll they'll just be lasers and they'll

260
00:16:52.200 --> 00:16:56.200
be bombs and they'll be like,
now what do I do? So what

261
00:16:56.320 --> 00:17:00.320
happened was was and we were also
big into Battlestar Galactica the original with you

262
00:17:00.360 --> 00:17:04.119
know, Lauren Green and the whole
nine yards, so all of that tied

263
00:17:04.160 --> 00:17:10.279
into what he planned. So what
happened was was they the Aliens came and

264
00:17:10.319 --> 00:17:12.079
they landed on my island, because
my guys had an island that we had

265
00:17:12.079 --> 00:17:15.920
taken over and that was where we
built our stronghold and had our ships in

266
00:17:15.920 --> 00:17:19.359
the whole nine yards. So when
push came to shove, the only alternative

267
00:17:19.519 --> 00:17:22.200
was get the hell out of there, because there was we just could not

268
00:17:22.319 --> 00:17:29.640
compete with the aliens technology because even
the most powerful flames and the most powerful

269
00:17:29.680 --> 00:17:33.279
management shields sorry, just not going
to happen. So my characters had to

270
00:17:33.319 --> 00:17:37.240
high tail it. Out of there, so while we were still alive,

271
00:17:37.160 --> 00:17:41.640
it'd be like you and me being
picked up and dropped off onto a you

272
00:17:41.680 --> 00:17:45.640
know, a desert island with no
resources, just your wits about you.

273
00:17:45.680 --> 00:17:49.240
Because all of our resources were in
our stronghold, or so my dungeon mastered.

274
00:17:49.319 --> 00:17:53.160
Rich thought, because if it's not
written down, it didn't happen.

275
00:17:55.039 --> 00:17:59.160
So out came the book and the
pages with the lists of all of the

276
00:17:59.319 --> 00:18:00.920
stashes that we had, which,
for those of you who are not working

277
00:18:00.920 --> 00:18:06.039
on the YouTube right now, the
actual book is here and intact, which

278
00:18:06.119 --> 00:18:11.039
is this binder. Will there's Tony's
twelve year old hands writing one of the

279
00:18:11.119 --> 00:18:17.759
characters. Oh yeah, oh that's
really cool. That's so cool. I

280
00:18:17.799 --> 00:18:23.160
can't keep notes between So there's the
stronghold. That's crazy. Yeah, so

281
00:18:23.720 --> 00:18:26.759
I if if it's cool with you, I'd love to get a have scans

282
00:18:26.759 --> 00:18:30.559
of it. Oh yeah, okay, it's all we'll find. We'll find

283
00:18:30.559 --> 00:18:33.000
a way of including that in the
show notes. Go go check the show

284
00:18:33.039 --> 00:18:37.240
notes and on that to see what
we're seeing right now. So we had

285
00:18:37.359 --> 00:18:40.680
enough that we could, at least
as far as Richard was concerned, we

286
00:18:40.720 --> 00:18:45.359
have had enough resources accessible within a
reasonable distance to get to to you know,

287
00:18:45.440 --> 00:18:48.279
rearm ourselves things like that. Well, because the flip side of if

288
00:18:48.319 --> 00:18:52.559
you didn't write it down, it
didn't happen, is if you did write

289
00:18:52.599 --> 00:18:57.160
it down, it did. It
did happen absolutely, whether rich remembered that

290
00:18:57.200 --> 00:19:02.119
you had written it down or not. So, yeah, it was all

291
00:19:02.160 --> 00:19:06.680
there. So one of the things
that had happened in five or six years

292
00:19:06.680 --> 00:19:08.839
earlier was I don't know if any
of you're familiar with the from the Monster

293
00:19:08.880 --> 00:19:14.559
Manual Mites m I T S movie. I'm familiar with the real world mites

294
00:19:15.200 --> 00:19:18.119
right there you go. The best
way I can describe it is, um,

295
00:19:18.200 --> 00:19:21.440
if you know, if you remember, I'm looking at you guys,

296
00:19:21.440 --> 00:19:25.359
because you're closer to my age.
Um the Gremlin from Bugs Bunny. Yeah,

297
00:19:25.400 --> 00:19:27.240
sure, right, Well, Gremlin's
were a thing, especially during World

298
00:19:27.279 --> 00:19:30.079
War Two. Anytime someone must have
been Gremlins. Gremlins must have done it.

299
00:19:30.119 --> 00:19:34.559
That was based on the Twilight Zone, right Greenlin. So also Gremlin's

300
00:19:34.640 --> 00:19:40.240
great movie gave me nightmares as a
child. Love it. Oh yeah,

301
00:19:40.480 --> 00:19:45.000
Um, Gremlas too, not so
much. But Mark why my family was

302
00:19:45.039 --> 00:19:49.440
still somebody will turn light and somebody
will go right light bright light. I

303
00:19:49.480 --> 00:19:52.680
can my voice doesn't go that high, so I can't make it sound like

304
00:19:53.359 --> 00:19:57.640
that's closer to it, Josie,
Josie starts that high. Yeah, I

305
00:19:57.720 --> 00:20:03.920
just know. We had come across
a bunch of these, So they're nefarious

306
00:20:03.960 --> 00:20:08.400
little creatures and they're just brutal,
and they're closer to gremlins, to be

307
00:20:08.440 --> 00:20:12.759
honest with you. They're in the
Oney Monster many they're even drawn similar to

308
00:20:12.799 --> 00:20:18.880
that. So my one powerful magic
user, gleap Orp, had been basically

309
00:20:18.920 --> 00:20:22.559
had we had come upon nests of
these things that were being kept by some

310
00:20:22.680 --> 00:20:25.559
bad guy that was you know,
you would use them and send them into

311
00:20:25.599 --> 00:20:27.720
towns to you know, rek Havoc, which we thought was a great idea,

312
00:20:29.000 --> 00:20:30.759
so we took it for ourselves once
we defeated him, So we basically

313
00:20:32.000 --> 00:20:36.160
farmed them. So we had mass
quantities of these things that we would sell

314
00:20:36.680 --> 00:20:38.599
to passing advent like, hey,
got a problem at home? You know

315
00:20:38.640 --> 00:20:42.640
there used to be snake oil salesman
lights, Hey, you got a problem

316
00:20:42.640 --> 00:20:45.759
at home. You know, I
haven't trouble to come get a couple of

317
00:20:45.759 --> 00:20:48.920
these, pay us for him and
let them loose and rec Havoc and then

318
00:20:48.960 --> 00:20:51.839
you can you know, come in
and be the big savior. And so

319
00:20:52.240 --> 00:20:55.119
long story short, the problem we
were having was, even though we were

320
00:20:55.119 --> 00:20:59.000
off the island and we had our
strong you know, our stashes of gear

321
00:20:59.079 --> 00:21:03.440
and money and things like that,
everywhere we went didn't last very long because

322
00:21:03.839 --> 00:21:07.559
what could the aliens do? Fly
in spaceships, so there was no place

323
00:21:07.640 --> 00:21:11.440
that was inaccessible to them, even
though it might be inaccessible or difficult to

324
00:21:11.480 --> 00:21:17.240
get to for us. There was
no hiding from them to any great degree

325
00:21:17.319 --> 00:21:21.240
because their scanning technology, you could
you know, underground, the underground wasn't

326
00:21:21.279 --> 00:21:23.039
going to help us. It might
give us enough time to get out before

327
00:21:23.039 --> 00:21:26.559
the bombs worked their way through,
but there was no getting away from it.

328
00:21:26.960 --> 00:21:30.680
So now it was simply a matter
of you know, it was a

329
00:21:30.799 --> 00:21:33.400
chase. It was a cop and
Robert chase scene for the next few sessions

330
00:21:33.480 --> 00:21:38.319
of us always trying to stay one
step ahead of the antagonists that were following

331
00:21:38.400 --> 00:21:41.079
us one way or the other.
And of course we could tell Portle they

332
00:21:41.079 --> 00:21:44.559
could. They had beaming technology.
So one minute it was a ship in

333
00:21:44.599 --> 00:21:47.359
the sky, the next minute it
was one hundred troops on the ground with

334
00:21:47.440 --> 00:21:49.119
laser guns and shields. Are like
damn. So we just couldn't figure a

335
00:21:49.119 --> 00:21:53.200
way to get around it. And
finally, after probably like about six weeks

336
00:21:53.200 --> 00:21:57.640
of this and again we played six
I should say six sessions of US six

337
00:21:57.680 --> 00:22:02.319
weeks, six six times that we
met up playing typically four or five hours

338
00:22:02.319 --> 00:22:04.480
at a clip. I figured,
you know what, I've got to get

339
00:22:04.559 --> 00:22:08.160
rid of these aliens before I can
start to do anything. So we did

340
00:22:08.200 --> 00:22:15.559
a mass teleportation of thousands of mites
onto the airfield that used to be my

341
00:22:15.680 --> 00:22:19.000
island to the spaceship. And my
exact thinking was, that's what the Gremlin

342
00:22:19.079 --> 00:22:22.279
did in Bugs Bunny when he comes
in. When he comes when Bugs Bunny

343
00:22:22.279 --> 00:22:26.559
comes into frame, there's the Gremlin
with a giant shell, you know,

344
00:22:26.680 --> 00:22:27.960
artillery shell, hit in the head
of it with a hammer, trying to

345
00:22:27.960 --> 00:22:32.039
get it to explode. And that's
exactly what my thoughts were. So we

346
00:22:32.160 --> 00:22:36.000
teleported them, not anywheres near where
the islet, to the spaceships, to

347
00:22:36.079 --> 00:22:41.599
all their fighters and everything that were
on my island. Unfortunately, fortunately for

348
00:22:41.720 --> 00:22:44.480
us, it did the job that
it reached the kind of havoc that we

349
00:22:44.480 --> 00:22:49.200
were hoping for. But because of
the roll of the die, there was

350
00:22:49.240 --> 00:22:53.200
a ten percent chance that there would
be a catastrophic result. We agreed ten

351
00:22:53.240 --> 00:22:59.279
percent was it reasonable amount? And
I didn't roll well tell a story.

352
00:22:59.519 --> 00:23:03.920
So what happened next? We got
rid of the aliens and the entire island

353
00:23:03.920 --> 00:23:07.079
as well, because he they basically
set off a new in screwing with the

354
00:23:07.480 --> 00:23:12.079
spaceships. So now the entire island
is gone, completely gone. It's a

355
00:23:12.200 --> 00:23:17.000
it's just a crater underneath the water
now. So that was when the second

356
00:23:17.039 --> 00:23:19.079
where if it wasn't written down,
it didn't happen, comes in so rich

357
00:23:19.119 --> 00:23:21.759
it was like, all right,
well, now what are you going to

358
00:23:21.839 --> 00:23:25.880
do because a lot of those stashes
that you had, as the aliens would

359
00:23:25.920 --> 00:23:29.200
catch up to us, they would
take him out. And that was when

360
00:23:29.200 --> 00:23:32.319
the pad came out and said,
remember this one with all the stocks and

361
00:23:32.400 --> 00:23:34.319
stores, because he would he would
stick with, you know, certain spell

362
00:23:34.359 --> 00:23:40.519
components that were vital spell components.
We had to have not every standard root

363
00:23:40.599 --> 00:23:42.440
and things like that, but if
it was a rare gem, or if

364
00:23:42.440 --> 00:23:45.680
it was a rare root route,
or it was a you know, a

365
00:23:45.680 --> 00:23:48.319
back wing of a certain thing,
we had to have that stuff if we

366
00:23:48.359 --> 00:23:52.279
wanted to use it with any regularity. And the same thing went with other

367
00:23:52.279 --> 00:23:53.640
stores. Same thing with our ship. Like part of that map that I

368
00:23:55.079 --> 00:23:57.119
held up to the screen briefly in
my stronghold, there's a whole section there

369
00:23:57.119 --> 00:24:00.839
that's nothing but farmland. Because if
I'm going to have all these barracks with

370
00:24:00.839 --> 00:24:02.720
troops that go out on these ships, so how they're going to eat?

371
00:24:03.079 --> 00:24:04.680
So we had far you know,
we would do that. We would only

372
00:24:04.680 --> 00:24:07.759
do it once though once it was
done, it was assumed that it would

373
00:24:07.759 --> 00:24:11.720
continue to be done. Once we
came up with a general cost of what

374
00:24:11.720 --> 00:24:15.839
it would cost to maintain something per
week or per month, not with the

375
00:24:15.880 --> 00:24:18.640
regularity that would be required in real
life, but every once in a while

376
00:24:18.640 --> 00:24:22.119
where should be like, it's probably
time to chock off another five thousand GP

377
00:24:22.359 --> 00:24:26.079
for keeping your stuff in so enough
to make it where you didn't just get

378
00:24:26.079 --> 00:24:29.000
everything you wanted for free, and
you couldn't have like I said, you

379
00:24:29.000 --> 00:24:32.799
couldn't carry ten thousand GP with no
bags of holding things like that. Sure,

380
00:24:33.200 --> 00:24:34.880
So that's when the list came out
and it was now here's the real

381
00:24:36.240 --> 00:24:41.359
list of stock in stores that we
had hidden away because we had accumulated so

382
00:24:41.400 --> 00:24:45.640
many magic items, for example,
over the course of almost a decade of

383
00:24:45.640 --> 00:24:49.559
adventuring that we never needed most of
them because we realized once you got to

384
00:24:49.599 --> 00:24:52.519
a certain level, you could you
could get away with not having to have

385
00:24:52.640 --> 00:24:56.640
all of that stuff all the time. So we had massive and of course

386
00:24:56.680 --> 00:24:59.599
what did we do, Well,
you know, we rolled the dice.

387
00:24:59.640 --> 00:25:03.119
We rolled the percentage. Die was
both our friend and our enemy. Um,

388
00:25:03.319 --> 00:25:06.519
what are the chances that of these
twenty different you know stashes that you

389
00:25:06.559 --> 00:25:10.640
have scattered about, how many of
them haven't been looted in then since you

390
00:25:10.680 --> 00:25:14.240
put them in there years ago.
Well, we tried to account for that

391
00:25:14.279 --> 00:25:15.920
as best we could, because what
we would do is again, and this

392
00:25:15.960 --> 00:25:21.480
was only because we had high level
characters that could do it. You dig

393
00:25:21.519 --> 00:25:25.240
a hole, get rid of a
huge area, you know, clear out

394
00:25:25.240 --> 00:25:27.119
a room. You could tell you
we learned you could teleport dirt out of

395
00:25:27.119 --> 00:25:30.200
your way to it, which were
great, and then seal it back up.

396
00:25:30.240 --> 00:25:33.039
And it was forty feet below the
dungeon that you built above it,

397
00:25:33.160 --> 00:25:36.920
and there was only one way to
get there, it was the teleport there.

398
00:25:37.400 --> 00:25:40.200
So we would we did stuff like
that. So we would put five

399
00:25:40.480 --> 00:25:44.559
hundred gp worth of stuff where it
was readily accessible, put a monster or

400
00:25:44.559 --> 00:25:47.640
two there to guard it. And
then now it was done, nobody was

401
00:25:47.640 --> 00:25:49.119
going to dig down forty feet to
try and look for you know, the

402
00:25:49.319 --> 00:25:53.319
no NPC was going to do it. So that was where that came from.

403
00:25:53.400 --> 00:25:59.319
The classic Tomb of Horror's fake tomb. Yeah so yeah, I told

404
00:25:59.359 --> 00:26:00.680
you earlier. We didn't play a
lot of the models, but we pulled

405
00:26:00.720 --> 00:26:04.160
from all yea, yeah, sure, yeah, that's good tech. Yeah.

406
00:26:04.200 --> 00:26:07.960
You know. One of the funny
thing is is that later in life,

407
00:26:07.759 --> 00:26:11.480
one of my favorite TV series,
Babble on five, there's the Evil

408
00:26:11.480 --> 00:26:15.119
Shadows, and one of the ways
that they get rid of the presence of

409
00:26:15.119 --> 00:26:18.640
the Shadows on one of the planets
where they're you know, have taken over

410
00:26:19.440 --> 00:26:25.119
is secretly, overnight, they have
citizens that while they're evacuating most of the

411
00:26:25.160 --> 00:26:27.839
population from this one island that they
were on that their ships were on,

412
00:26:30.599 --> 00:26:34.160
they secretly brought nukes in and left
some people there who sacrificed themselves so the

413
00:26:34.200 --> 00:26:38.240
Shadows didn't notice that there were people
missing and nuked the island. I was

414
00:26:38.279 --> 00:26:44.880
like, wow, Jay Michael Straczinsky
must have looked at our damn adventure wrote

415
00:26:44.960 --> 00:26:48.119
that, But it was, like
I said, it started off as a

416
00:26:48.240 --> 00:26:52.400
fight, it turned into a challenge, and by the time it was done,

417
00:26:52.440 --> 00:26:56.240
it was like, we really are
almost starting over campaign. Yeah.

418
00:26:56.319 --> 00:26:59.599
Yeah, and we had a blast
with that. But so that was my

419
00:26:59.680 --> 00:27:02.480
I guess I couldn't really come up
with a horror story. Yeah, it

420
00:27:02.559 --> 00:27:04.319
was there, the building that fell
on top of one of my I've got

421
00:27:04.319 --> 00:27:07.640
to show into those because especially like
I said in the early editions, and

422
00:27:07.680 --> 00:27:11.200
it was one step above I mentioned, oh, you couldn't survive tripping over

423
00:27:11.200 --> 00:27:15.119
the door still as you walked out
of the original keep, you know,

424
00:27:15.119 --> 00:27:18.160
And yeah, I had a couple
of characters that literally died that way off

425
00:27:18.200 --> 00:27:22.319
their horse. Only had four hit
points to begin with, and guess what

426
00:27:22.680 --> 00:27:26.079
the way we played it was when
you hit zero, you were unconscious.

427
00:27:26.480 --> 00:27:30.720
Anything less than zero was dead.
Oh okay, um we did there and

428
00:27:30.799 --> 00:27:33.640
well, and there were no rules
really that were at that stage show.

429
00:27:33.799 --> 00:27:36.200
We were kind of rules heavy when
we started, because again we were eight,

430
00:27:36.319 --> 00:27:38.839
nine, ten years old, so
there was a lot of imagination,

431
00:27:38.880 --> 00:27:41.519
but it didn't always make sense.
So we would fall back to the rood,

432
00:27:41.519 --> 00:27:44.279
like how do we do that?
Well, let's look up the book

433
00:27:44.279 --> 00:27:47.279
and see what it tells us.
To do. But yeah, I had

434
00:27:47.359 --> 00:27:49.519
more than one character that did this. So but those horror stories were Yes,

435
00:27:49.559 --> 00:27:52.680
I had a character that was riding
on his horse and when he fell

436
00:27:52.720 --> 00:27:53.640
off the horse, he had four
hit points and he hit his head on

437
00:27:53.640 --> 00:27:59.039
a rock and he died. Here's
my horror story. It's a true story,

438
00:27:59.240 --> 00:28:00.720
but it wasn't very interesting. So
the best thing I could think and

439
00:28:00.880 --> 00:28:04.599
I guess it. But the fun
part was I'll take a harrd story.

440
00:28:04.599 --> 00:28:10.039
That's five seconds. Well today,
Ye, that's it, Thanks for watching.

441
00:28:10.079 --> 00:28:12.680
I hope you enjoyed yourself today.
Uh. And again, those two

442
00:28:12.759 --> 00:28:18.079
characters are still alive to this day. In that bind a binder, I

443
00:28:18.119 --> 00:28:21.599
got to somehow spin that out into
half a dozen notes though, So we're

444
00:28:21.599 --> 00:28:26.920
gonna figure out what's going on,
right, uh Tony, I mean so

445
00:28:26.039 --> 00:28:32.000
yeah, not really a horror story, more else like fun. This is

446
00:28:32.039 --> 00:28:36.279
just something you story. Yeah,
but if you can imagine this more stories

447
00:28:37.920 --> 00:28:41.079
old, right, two seventeen year
old friends that have known each other for

448
00:28:41.599 --> 00:28:45.559
as long as they've been playing DD
together. Actually, it would never get

449
00:28:45.599 --> 00:28:51.319
to fisticuffs because Rich is five foot
tall, Like, hey and I became

450
00:28:51.359 --> 00:28:53.559
friends. I'm with you, yeah, but you can't tell. I'm six

451
00:28:53.720 --> 00:28:57.880
four to twenty back then, so
more than two twenty non. Um.

452
00:28:57.960 --> 00:29:02.519
That's how Rich and I became friends
was he was the new kid in school

453
00:29:02.839 --> 00:29:06.559
and this one kid, Mark,
who was my size, was picking on

454
00:29:06.640 --> 00:29:08.039
him in gym class and you didn't
pick on the little kids because there was

455
00:29:08.039 --> 00:29:12.880
no challenge, and I got pissed. Yeah, so I, you know,

456
00:29:14.200 --> 00:29:17.480
got in a fight with Mark and
got in trouble for the fight,

457
00:29:17.519 --> 00:29:19.119
but didn't care. And then Rich
and I were friends ever since. Thanks

458
00:29:19.119 --> 00:29:23.079
Mark. Yeah right, the story
Mark, Seriously, I didn't say Mark's

459
00:29:23.160 --> 00:29:27.279
less, but that's great. And
yeah, that was part of the game,

460
00:29:27.319 --> 00:29:32.319
you know, was was us doing
stuff together because we had we found

461
00:29:32.359 --> 00:29:36.640
out. The best part is Rich
that same day in school. The reason

462
00:29:36.680 --> 00:29:38.640
we were in the gym was because
it was raining, so no recess outside.

463
00:29:40.279 --> 00:29:44.039
And remember those days, Remember the
old brown paper bag style book covers

464
00:29:44.039 --> 00:29:47.640
that you had to put on your
books back then you might remember, yeah,

465
00:29:47.680 --> 00:29:51.119
actual paper bags. Yeah right,
well it was just brown paper on

466
00:29:51.160 --> 00:29:56.160
it. So Rich had been sitting
in class reading a book aggressively customized those

467
00:29:56.640 --> 00:29:59.200
paper covers. And this was one
of my friends who Mark, I had

468
00:29:59.240 --> 00:30:02.359
not been front but this again.
This was wall what led to us become

469
00:30:02.400 --> 00:30:04.759
a DM AND player, et cetera. Um, one of my friends Joey

470
00:30:04.759 --> 00:30:07.960
and one of my other friends Jason. Um, No, no offense,

471
00:30:08.440 --> 00:30:11.160
but uh it's the name. Well
let me let me let me hear the

472
00:30:11.200 --> 00:30:15.119
rest of the story of form offended. Okay. They decided, you know

473
00:30:15.240 --> 00:30:18.720
Rich again, new kid quiet,
doesn't know anybody. Um, And of

474
00:30:18.759 --> 00:30:21.720
course I had gotten in a fight
with the kid mark while we were in

475
00:30:21.759 --> 00:30:23.279
the gym, and when we're back
in there, so they they wrote on

476
00:30:23.400 --> 00:30:29.240
their brown paper bag textbook book covers
and walked around pretending to be nerdy.

477
00:30:29.279 --> 00:30:30.440
And what did they write on They
wrote what Rich was reading? And he

478
00:30:30.480 --> 00:30:33.480
was reading Dune, which I had
just finished reading about six months earlier.

479
00:30:33.559 --> 00:30:37.640
And now it's cool. Well sure, I'm like wait a minute, you

480
00:30:37.680 --> 00:30:41.720
know, like, what do you
guys like that? That's that's good,

481
00:30:41.799 --> 00:30:44.920
that's like. So we had all
of these things in common, you know,

482
00:30:44.920 --> 00:30:45.920
we like, do we start playing
DM D together? We did.

483
00:30:45.960 --> 00:30:48.799
So he was one of two I
had two best men when I got married,

484
00:30:48.839 --> 00:30:52.759
because Rich I knew from grammar school. My friend Dave I met in

485
00:30:52.759 --> 00:30:55.759
freshman year in high school. Again, still friends to this day, and

486
00:30:55.799 --> 00:30:56.559
I wasn't going to pick between the
two of them, so I took them

487
00:30:56.559 --> 00:31:00.240
both. So the best man in
a pretty pretty pretty good guy, pretty

488
00:31:00.240 --> 00:31:03.759
good guy and the almost excellent guy. So yeah, D and D stories

489
00:31:03.759 --> 00:31:07.319
I could give you a billion of
but that was the one that was not

490
00:31:07.359 --> 00:31:08.839
only the biggest challenge for us,
but one that, like I said,

491
00:31:08.839 --> 00:31:12.519
it started as a why are you
being a dick? Yeah too, well,

492
00:31:12.559 --> 00:31:15.920
you know what we could do with
this? Where can we go from

493
00:31:15.960 --> 00:31:18.640
here with that? And we turned
it into its own adventure. That was

494
00:31:18.680 --> 00:31:21.359
that that started as like just a
solid game story and then turn into a

495
00:31:21.359 --> 00:31:25.920
wholesome story. So yeah, I
think I think I'm satisfied with this um

496
00:31:25.960 --> 00:31:29.799
once again. Uh Tony owner of
the Keep in Brick, New Jersey,

497
00:31:30.279 --> 00:31:33.559
that that's my friendly local game store, So you should go check that out.

498
00:31:33.960 --> 00:31:36.880
It's it's the keypobby dot com,
which I don't think we said in

499
00:31:36.920 --> 00:31:38.240
the last episode we did, but
it's gonna be in the show notes anyway,

500
00:31:38.240 --> 00:31:41.559
so they'll find it. But the
keyhobby dot com check out their events

501
00:31:41.599 --> 00:31:45.640
schedule because you can find one shot
games run by me and a couple other

502
00:31:45.680 --> 00:31:49.079
dms as well. But but but
find mine and come come fill my table

503
00:31:49.160 --> 00:31:52.920
up. Um, if you would
just stop working for a living, you

504
00:31:52.920 --> 00:31:56.880
could do a whole lot more one
work. I work in an industry that

505
00:31:56.920 --> 00:32:00.480
eats up all my weekends. I'm
so sorry, but Tony, thanks for

506
00:32:00.519 --> 00:32:02.039
joining us again. Thanks you find
other stories. We'd love to have you

507
00:32:02.079 --> 00:32:07.319
back. And of course, Jim
Josie, thank you so much for always

508
00:32:07.359 --> 00:32:09.640
being a part of this. Oh
yeah, that's gonna wrap it up for

509
00:32:09.640 --> 00:32:16.640
today, all right. Thank you
adventurers. Thank you for listening to con

510
00:32:16.680 --> 00:32:22.319
Mudgeons and Jagons. Please share us
with your favorite adventures, leave a review

511
00:32:22.400 --> 00:32:25.400
on Apple, and follow us on
social media. All links can be found

512
00:32:25.440 --> 00:32:30.839
at con Mudgeons and Dragons dot com. Practice Safe Adventuring my Friends,